243,642 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Backup
10 Years Ago
speed up the eoka pistol deploy animation. seperated the torch lit/unlit attacks so they have their own distinc sound.
10 Years Ago
Tweak salvaged axe sounds
10 Years Ago
Adjust torch strike sound
10 Years Ago
Increase volume of bolt rifle deploy slightly
zon
10 Years Ago
The AI and Trigger layers can not interact.
10 Years Ago
Tweak bolt rifle deploy sound
10 Years Ago
Added vagabond jacket
10 Years Ago
Tweak rock sounds
10 Years Ago
added some more animations for the bear angry state added sound fx for the various bear states.
zon
10 Years Ago
NPC are now attracted to traps.
10 Years Ago
- Added radtown_small2 scene + prefab - Some placeholder prop material and prefab fixes
10 Years Ago
Bear trap deals multiple damage types
10 Years Ago
compile error fix for client
10 Years Ago
protocol++
10 Years Ago
less recoil when aiming down the sight
10 Years Ago
fixed the ak47 deploy animation
10 Years Ago
Removed Armed flag
10 Years Ago
merge into main - bear trap and assault rifle changes
10 Years Ago
merge from main
10 Years Ago
fixed small invoke bug
10 Years Ago
Converting Realm.Server() to isServer where possible
10 Years Ago
updated manifest + phrases added bear trap guide
zon
10 Years Ago
NPC now forage while idling if they are only slightly hungry.
10 Years Ago
merge from main
10 Years Ago
added bear trap
10 Years Ago
Bullshit
10 Years Ago
Windows Build 235
10 Years Ago
OSX: Fixed Derma using the wrong default font
zon
10 Years Ago
NPC deaths are now remotely logged.
zon
10 Years Ago
NPC population and position is now remotely logged.
10 Years Ago
Switched to bicubic fetch on new legacy terrain shader; let's start with high quality
10 Years Ago
Added legacy terrain test code Added first version of legacy terrain shader (8 splat; atlas based) Renamed 4-splat legacy terrain shader used in testlevel
10 Years Ago
Updated the mid-level jacket so it doesn't have the player torso included. Also adjusted to work better with other separate pieces.
10 Years Ago
Added placeholders to flags starting from << 1 (fixes inspector)
10 Years Ago
Output chat to RCON properly again
10 Years Ago
Worked into Run north intro & outro, changes to main loop (source)
10 Years Ago
Barrel loot Fixed radiation fuckup Fixed loot respawn times
10 Years Ago
[racer] Now using the new mitering implementation.
10 Years Ago
Changed `Graphics.DrawLines()` to accept `Vector2f` points.
10 Years Ago
Implemented basic mitering for calls to `Graphics.DrawLines()` with large thickness values.
10 Years Ago
Added `Vector2i.Normalized`.
10 Years Ago
Airdrop uses new loot system Fixed airdrop always dropping into the middle of the map
10 Years Ago
Added `Vector2f.ManhattanLength`.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
Added opacity parameter to all terrain modifiers Implemented global pass in all terrain modifiers
zon
10 Years Ago
Blindly fixed a NaN error in NPCLocomotion.Move.
10 Years Ago
finished inner_court modelling and added first outer ring
10 Years Ago
Added checksum verification on connect
10 Years Ago
Refactored line clipping before rendering.