243,620 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Building stone skins meshes/textures/materials/prefabs
10 Years Ago
- Added back in Behave's r622 CoreOnly dll of protobuf-net. - Disabled the r622 Full/unity dll of protobuf-net. - Rewrote the ProtoLoader to get disabled when using the CoreOnly dll of protobuf-net. - Game now works again.
10 Years Ago
Fixed base normal not active on legacy terrain shader Tweaked some normal map settings
10 Years Ago
made corpses invulnerable to bullet damage
10 Years Ago
Added splat modifier placement and anchor placement to TerrainModifierGenerator Updated radtown_small3 scene (not the prefab yet)
10 Years Ago
- Updated Behave to 2.5 - Upgraded Protobuf-net to full unity 622 (with Behave support) - Misc Log touchups throughout codebase - Implemented GameSaveData external project that generates a protobuf dll for Plugins/Before/ - Implemented GameDataSerializer, for AOT support, the generated dll also copied into Plugins/Before/ - Wrote a save/load test when GameManager awakes.
10 Years Ago
Windows Build 239
10 Years Ago
Backup
10 Years Ago
Devlist and legacy terrain debug files.
10 Years Ago
added boar idle/walk/run animations for various states ( tired / angry ) added boar and wolf flinching (stationary / moving) fixed some issues with the bear anim controller.
10 Years Ago
Windows Build 238
zon
10 Years Ago
Foraging now has a separate duration property. Stag now flee half as far.
10 Years Ago
- Renamed SceneHolder to Scene - Added Events manager skeleton - Nuked several redundant utility classes - Re-wrote PlayerCameraControls
zon
10 Years Ago
Reduced animal attack range. Animals now slow down while turning.
10 Years Ago
Protocol++
10 Years Ago
Fixed splat terrain modifier introducing some NaN values to the splatmap in certain cases Log errors if the heightmap or splatmap contain NaN values when calculating the world checksums
10 Years Ago
fixed out of order usage of RaycastAll in DropToGround fixed bug where corpses would disappear regardless if it took damage/was being looted corpses of objects killed by beartrap will hang around a looong time tweaked AR recoil
10 Years Ago
fixed the ak47 prefab. (it no longer reloads after every shot :)
zon
10 Years Ago
Reapplied NPC age and murder weapon logging.
zon
10 Years Ago
Subtracted last commit because it had scene changes.
zon
10 Years Ago
NPC death logs now include the creature's age and what weapon killed it.
10 Years Ago
OSX: Fixed more font issues
zon
10 Years Ago
Reapplied boar and stag stamina changes.
10 Years Ago
merge into main - AI should be attracted to traps now
10 Years Ago
merge fup
10 Years Ago
merge into main - AI should be attracted to traps now
zon
10 Years Ago
Halved boar and stag gallop stamina.
10 Years Ago
merge from main
zon
10 Years Ago
NPC survey is now profiled. NPC survey now includes total count.
zon
10 Years Ago
NPC survey now includes topology and biome.
10 Years Ago
vagabond jacket is better AR has a bit more recoil proper LOD's for bear trap
10 Years Ago
Updated prefabs with hash ID scripts
10 Years Ago
Latest main scene
10 Years Ago
Compile error
zon
10 Years Ago
Merged changes from main again.
10 Years Ago
Removed workaround to avoid occasional hangs in b18.
10 Years Ago
Item list in the dev console Added inventory.giveid <itemid> <amount> Added inventory.givebp <itemid> Fixed local player model sometimes dying, causing invisible players
10 Years Ago
Made the anim hashes and external script
10 Years Ago
moved elements to correct postion around 0
10 Years Ago
Added direct getters to TerrainTopologyMap and TerrainBiomeMap
10 Years Ago
[racer] Each AI controlled car now has randomized characteristics.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
[racer] AI opponent is a bit more interesting.
10 Years Ago
added clips to ring_1, bolts and railings to main play area, working on outer ring
10 Years Ago
Added special ball state for volley shots
10 Years Ago
[racer] Finished basic HUD, implemented race position logic.
10 Years Ago
Added fadeout distance and placement distance parameters to terrain modifier generator Converted radtown_small3 to use automatic terrain info extraction (WIP, not updating prefabs yet to remain compatible)
10 Years Ago
Made heightmap postprocessing run before placing monuments to keep it from offsetting adjusted terrain
10 Years Ago
Updated bear trap anims source file
10 Years Ago
Added & skinned lods for bear trap world model