243,798 Commits over 3,898 Days - 2.61cph!
Fixed nametag NRE
Fixed NRE in status command
Fixed viewmodel NRE
Fixed NRE in DropItems
Fixed NRE in SendPlayerState
cut in geometry for court and first ring of floating platform
Fixed realm weirdness (caused lock parenting to fail on client + other possible weirdness)
Strip ParticleScaler from server builds
Removed aimcone from bolt rifle
Throw error if Realm not set
FBX test export to check scale in-game.
Added more translation to forehand dive
Added dummy implementation of ServerConsole on OS X / Linux
Added exception handlers for a few more methods, see: arcade-issues/issues/5
Fix for arcade-issues/issues/4
Char03_TENNIS wip Maya scene.
Fixed base 3 having no collision.
Server logs now go into server identity folder
Server logs use windows newlines
Fixed sometimes reverting to real world time
- TOD updated.
- Made comment headers in all scripts consistent
- A little scene work
Fixed cloud shader compilation on Windows
Time of Day update to 3.0.0 prerelease 2
Updated PlayerNameTag and AtmosphericBlend
Removed Google Analytics tooltip attribute and drawer as they override and break the default Unity tooltip attribute
Disabling message recycling (test)
Enable fps.limit for servers
Temp fix for syringe exception
Fixed shadow mismatches in transitions from floors/terrains to walls/rocks, caused by ambient lighting SH
Patched terrain shaders to include glossy env reflections, in order to better match other objects like rocks
Homing no longer starts with a perpendicular waypoint if called after an idle period.
NPC homing now immediately succeads if already home.
NPC no longer flip in and out of a sleeping state while sleeping.
Height map fallback now logs a warning.
NPC now use a fallback to snap to terrain when there is no height map.
NPC now return home before sleeping.
Restored custom deferred shader
NPC now sleep when tired.
Tuned down exagerated pvt parallax mapping
Improved pvt parallax at mid-far distance
- Tweaking TOD.
- Main Menu UI updates
- GUI asset cleanup
added an angry_idle pose for the bear.
Beta 19. Updated TOD. Updated Water.
Merged from core refactor
Merged AI commit from main
UIScreen work, starting to setup support for subsreens and modal overlays.
- Removed GroupController prefabs, single prefab now used for spawning. Groups are spawned using GroupAsset data from Biome, spawned through ZoneEcology.
- Renamed GroupController to Group, UnitController to Unit, Unit to UnitAI.
- Removed old TOD Settings
- Remved WorldEcology component
- Moved Biome Seasonal transitions into ZoneSeasons
- Added Fauna (UnitAsset) lists to Biome
Animals can now die of sleep deprivation
AI work related to Attributes, States, Needs, Modifiers and Smart Objects.