243,798 Commits over 3,898 Days - 2.61cph!
Another swing at GetTriangleTransform fix - hitInfo.triangleIndex doesn't get set properly with SphereCastAll?
Updated MenuBackground scene
Merged changes from main.
Fixed player and NPC calorie burn rate.
Random waypoints once again use TerrainFilter.
Fixed forage calorie benefit.
Herbivores can now starve to death in a day.
added animations for the bear for when he's exhausted and breathing heavy from excessive running / attacking.
added 3rd person animations for picking up / dropping an item / shoving a player.
Tweaked fog densities to work better with the updated scattering intensities (a physically based calculation will probably be required at some point)
Zeroed terrain shader splat count tag; just in case
Fixed pvt compilation warning
Re-introduced x trans to backhand dive anim
Time of Day update to 3.0.0 prerelease 1
Added improved atmospheric scattering with planet shadowing
Added horizon clouds
Updated PlayerNameTag and AtmosphericBlend to work with the new version of Time of Day
Updated win 02 source anim & exported fbx
PVT now using more settings directly from TerrainMeta
Optimized terrain rendering by not setting any splat prototypes on the terrain; because Unity
Updated character tables for dives
Fixed more connection issues.
Added Build.WebPlayer() script.
fixed missing data on roof prefab
Removed System.Windows.Forms and System.Drawing dependencies from NAudio.
Clarified triangle index error
tweaked camera 2 flightpath so it doesn't clip through building
Post-build deployment, GUID: 9696da57-1927-4e84-a92a-59007433e2cd
Stripped out all unsafe code from NAudio, should work in the web player now.
Fixed NRE in corpse dropping
Future proof how RPCs are written/read
Snap player back if they're somewhere they shouldn't be
Fixed wooden walls using brick walls skin
Protocol++
temp fix to the roof prefab - adding stone floor prefabs and new stonefloor_a textures
added missing material 8 and brightened up rock lightmaps
deleted meshes folder from wildwest folder
Post-build deployment, GUID: 409e6141-1e7f-45fe-9977-925b80879cc3
Fixed an error when attempting to package a game.
Post-build deployment, GUID: 02a64a68-68f8-4750-b7fe-7289b789f959
Preparing for deployment release.
Documentation updated during deployment build 28101bc8-ea71-486c-946a-4b60e69c7b60.
Documentation updated during deployment build 28101bc8-ea71-486c-946a-4b60e69c7b60.
Some b18 related changes.
Fixed junk audio sources being produced when switching game in the BBDK.
Redesigned the format sound resources are stored in, reducing MP3 files size.
Basic `.MP3` support, needs compression.
Refactored `.WAV` file reading, working on supporting `.MP3` files.
Now using NAudio to read .WAV files.
Removed redundant assemblies from source control.
added animated satelite dishes and big rotating tennis ball, re-created material 8 when importing updated buildings, re-assigned bad texture paths
Fixed GetTriangleTransform NRE
Fixed error reporting not always reporting
[block_party] Testing out looping music.
Sounds now stop when a game resets / is disposed of.
Renamed `Graphics.GetAnimation` to `Graphics.CreateAnimation`, added a couple of overloads.
More audio overhauling; can now stop playing sounds, added `Sound.Play` and `Sound.Stop` methods to replace `Audio.Play`.
Progress on stone set, wall, doorway, window and third pieces with prefabs done