243,798 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Another swing at GetTriangleTransform fix - hitInfo.triangleIndex doesn't get set properly with SphereCastAll?
10 Years Ago
Error fixes
10 Years Ago
Updated MenuBackground scene
zon
10 Years Ago
Merged changes from main.
zon
10 Years Ago
Fixed player and NPC calorie burn rate.
zon
10 Years Ago
Random waypoints once again use TerrainFilter.
zon
10 Years Ago
Fixed forage calorie benefit. Herbivores can now starve to death in a day.
10 Years Ago
added animations for the bear for when he's exhausted and breathing heavy from excessive running / attacking. added 3rd person animations for picking up / dropping an item / shoving a player.
10 Years Ago
Tweaked fog densities to work better with the updated scattering intensities (a physically based calculation will probably be required at some point)
10 Years Ago
missed one
10 Years Ago
Zeroed terrain shader splat count tag; just in case Fixed pvt compilation warning
10 Years Ago
Re-introduced x trans to backhand dive anim
10 Years Ago
Time of Day update to 3.0.0 prerelease 1 Added improved atmospheric scattering with planet shadowing Added horizon clouds Updated PlayerNameTag and AtmosphericBlend to work with the new version of Time of Day
10 Years Ago
Updated win 02 source anim & exported fbx
10 Years Ago
PVT now using more settings directly from TerrainMeta Optimized terrain rendering by not setting any splat prototypes on the terrain; because Unity
10 Years Ago
Updated character tables for dives
10 Years Ago
Fixed more connection issues.
10 Years Ago
Added Build.WebPlayer() script.
10 Years Ago
fixed missing data on roof prefab
10 Years Ago
Removed System.Windows.Forms and System.Drawing dependencies from NAudio.
10 Years Ago
Clarified triangle index error
10 Years Ago
tweaked camera 2 flightpath so it doesn't clip through building
10 Years Ago
Post-build deployment, GUID: 9696da57-1927-4e84-a92a-59007433e2cd
10 Years Ago
Stripped out all unsafe code from NAudio, should work in the web player now.
10 Years Ago
Fixed NRE in corpse dropping Future proof how RPCs are written/read Snap player back if they're somewhere they shouldn't be Fixed wooden walls using brick walls skin Protocol++
10 Years Ago
temp fix to the roof prefab - adding stone floor prefabs and new stonefloor_a textures
10 Years Ago
added missing material 8 and brightened up rock lightmaps
10 Years Ago
10 Years Ago
deleted meshes folder from wildwest folder
10 Years Ago
Post-build deployment, GUID: 409e6141-1e7f-45fe-9977-925b80879cc3
10 Years Ago
Fixed an error when attempting to package a game.
10 Years Ago
Post-build deployment, GUID: 02a64a68-68f8-4750-b7fe-7289b789f959
10 Years Ago
Preparing for deployment release.
10 Years Ago
Documentation updated during deployment build 28101bc8-ea71-486c-946a-4b60e69c7b60.
10 Years Ago
Documentation updated during deployment build 28101bc8-ea71-486c-946a-4b60e69c7b60.
10 Years Ago
Some b18 related changes.
10 Years Ago
Fixed junk audio sources being produced when switching game in the BBDK.
10 Years Ago
Redesigned the format sound resources are stored in, reducing MP3 files size.
10 Years Ago
Basic `.MP3` support, needs compression.
10 Years Ago
Refactored `.WAV` file reading, working on supporting `.MP3` files.
10 Years Ago
Server logging
10 Years Ago
Now using NAudio to read .WAV files.
10 Years Ago
Removed redundant assemblies from source control.
10 Years Ago
added animated satelite dishes and big rotating tennis ball, re-created material 8 when importing updated buildings, re-assigned bad texture paths
10 Years Ago
Fixed GetTriangleTransform NRE Fixed error reporting not always reporting
10 Years Ago
[block_party] Testing out looping music.
10 Years Ago
Sounds now stop when a game resets / is disposed of.
10 Years Ago
Renamed `Graphics.GetAnimation` to `Graphics.CreateAnimation`, added a couple of overloads.
10 Years Ago
More audio overhauling; can now stop playing sounds, added `Sound.Play` and `Sound.Stop` methods to replace `Audio.Play`.
10 Years Ago
Progress on stone set, wall, doorway, window and third pieces with prefabs done