243,753 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Fixed NRE in AtmosphericBlend
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added mdb files to .gitignore
10 Years Ago
Added mdb files to .gitignore
10 Years Ago
block rendering and breaking ported to JS. Added bindings subVector2f and divVector2f to RectF
10 Years Ago
block rendering and breaking ported to JS. Added bindings subVector2f and divVector2f to RectF
10 Years Ago
medical syring rigged up and some view model anims done.
10 Years Ago
edited the flare mesh prefab; made some adjustments to the salvage tools prefabs
10 Years Ago
rigged the new flare mesh.
10 Years Ago
[ultimate_soldier] fixed blood depth more
10 Years Ago
[ultimate_soldier] fixed blood depth more
10 Years Ago
Backup committing WIP files.
10 Years Ago
[ultimate_soldier] enemies dont shoot unless they have a clear shot
10 Years Ago
[ultimate_soldier] enemies dont shoot unless they have a clear shot
10 Years Ago
Fixed that the attack behaviour would fall back to the idle behaviour during the attack timeout
10 Years Ago
Wind speed now varies depending on your location and the time of day.
10 Years Ago
Added Howie's placeholder monuments Protocol++
10 Years Ago
Updated UnityEngine.dll used by plugins
10 Years Ago
Fixed NRE in SkinnedMeshCollision.TraceTest
10 Years Ago
Fixed NRE in SendSignal
10 Years Ago
Fixed rare EasyAntiCheat initialization error Enabled EAC for OSX/Linux
10 Years Ago
A few material and prefab tweaaks.
10 Years Ago
Fixed NRE in RifleControl.OnClientTick
10 Years Ago
Fixed NRE in ConstructVision.OnObjectRemoved
10 Years Ago
Fixed NRE in Lidgren.Client.Cycle
10 Years Ago
Fixed NRE in Planner+Guide.UpdateComponent
10 Years Ago
Moved Coherent new MouseEventData() - so it's created in Start instead of the constructor
10 Years Ago
If CoherentUILibrary.CreateViewContext returns null, try to MarkContentCorrupt
10 Years Ago
Fixed NRE
10 Years Ago
added 'spear' category to the devplayer script
10 Years Ago
updated bow vm source anim
10 Years Ago
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10 Years Ago
Updated TOD. Removing the RefreshPrototypes() call.
10 Years Ago
Fixed cursor tooltips not showing for players
10 Years Ago
Sky prefab tweaks
10 Years Ago
Notices for poison, bleeding, cold, dehydrated, drowning, freezing, hot, starving and wet
10 Years Ago
Time of Day update to 2.3.0 prerelease 1
10 Years Ago
Added P2P networking Made voice chat use P2P networking Made voice chat work Players chatting move their mouths http://files.facepunch.com/garry/2014/October/02/1412257825.mp4 protocol++
10 Years Ago
Removing some Debug
10 Years Ago
SeasonManager updates. Terrain grass texture, trees and snow control working. Detail grass not tinting correctly.
10 Years Ago
Zone polygons now update when intersections change etc.
10 Years Ago
Wolves and Bears now attack Generisized GameSignal stuff Protocol++
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Packaging games through the emulator is now working.
10 Years Ago
Packaging games through the emulator is now working.
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
Merge branch 'master' of github.com:Facepunch/arcade
10 Years Ago
[ultimate_soldier] enemy pathfinding, first pass