243,557 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Finished abstracting away everything Unity related from GameAPI.BudgetBoy.
10 Years Ago
Finished abstracting away everything Unity related from GameAPI.BudgetBoy.
10 Years Ago
Prefab and scene updates for consistency
10 Years Ago
Updated Main Camera Prefab a little
10 Years Ago
Added basic screen edge scrolling with smoothing.
10 Years Ago
holster / attack / idle animations for the salvaged axe
10 Years Ago
Attempt to detect and report crashes in previous runs
10 Years Ago
First pass bota bag vm anim
10 Years Ago
Adding in stuff to preview and hopefully validate new road sections without altering the current HEM.
10 Years Ago
Removed AI obstacle prefab preprocessor
10 Years Ago
Updated WM template
10 Years Ago
Apparently I missed some things
10 Years Ago
Updated island 2 assets. Added Tom's Terrain Tools.
10 Years Ago
Graphics, audio and controls abstracted. GameAPI now compiles.
10 Years Ago
Graphics, audio and controls abstracted. GameAPI now compiles.
10 Years Ago
Finished abstracting audio.
10 Years Ago
Finished abstracting audio.
10 Years Ago
Started massive refactor to move all Unity stuff to GameAPI.Unity
10 Years Ago
Started massive refactor to move all Unity stuff to GameAPI.Unity
10 Years Ago
Made fog update every frame
10 Years Ago
Added GameAPI.Unity project.
10 Years Ago
Added GameAPI.Unity project.
10 Years Ago
Some minor changes to AI.
10 Years Ago
More work on AI, almost ready to do some runtime testing now.
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: GameAPI.BudgetBoy/GameAPI.BudgetBoy.csproj GameAPI/GameAPI.csproj
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: GameAPI.BudgetBoy/GameAPI.BudgetBoy.csproj GameAPI/GameAPI.csproj
10 Years Ago
Updated sky prefab and procedural scene
10 Years Ago
Time of Day update to 2.2.0
10 Years Ago
Fixed sky prefab sun brightness being 2000 (wut)
10 Years Ago
Scissor rectangles now work.
10 Years Ago
Scissor rectangles now work.
10 Years Ago
Added option to compile debug 64bit windows client
10 Years Ago
Implemented setting / clearing scissor rects (they don't do anything yet).
10 Years Ago
Implemented setting / clearing scissor rects (they don't do anything yet).
10 Years Ago
Renamed Bounds to RectF and added a RectI struct.
10 Years Ago
Renamed Bounds to RectF and added a RectI struct.
10 Years Ago
Fixed grass patch position being off by up to half a world unit (was invisible since the gap was filled by dithering anyhow)
10 Years Ago
Renamed Graphics.WidthPixels / Graphics.HeightPixels to just Graphics.Width / Graphics.Height.
10 Years Ago
Renamed Graphics.WidthPixels / Graphics.HeightPixels to just Graphics.Width / Graphics.Height.
10 Years Ago
[memory_dungeon] removed Task class
10 Years Ago
[memory_dungeon] removed Task class
10 Years Ago
Fix for coroutine awaitables iterating prematurely.
10 Years Ago
Fix for coroutine awaitables iterating prematurely.
10 Years Ago
Item module "Container" can now have default items Camp fire now created with wood inside
10 Years Ago
Updated island template
10 Years Ago
Added Tools/Update Effects Prefabs to verify that the fx prefabs are valid Fixed fx prefabs without recyclers, with disabled recyclers
10 Years Ago
More work on the AI solution, this time focusing on the AI Manager, adopting ideas from Rust's AIHandler, but also working it in more tightly with how Totem works.
10 Years Ago
Fixed cabinet entities missing GameCabinet scripts.
10 Years Ago
Fixed cabinet entities missing GameCabinet scripts.
10 Years Ago
[memory_dungeon] coroutine/task stuff mostly