243,576 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Unity/Assets/Materials/CabinetScreen.mat
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Unity/Assets/Materials/CabinetScreen.mat
10 Years Ago
Fixed scissoring being unreliable, added new constructors to RectX structs: RectX(Vector2x origin, Vector2x size).
10 Years Ago
Fixed scissoring being unreliable, added new constructors to RectX structs: RectX(Vector2x origin, Vector2x size).
10 Years Ago
Almost ready to start testing JS.
10 Years Ago
Almost ready to start testing JS.
10 Years Ago
Fixed the walking tree.
10 Years Ago
Undoing changes in ClearFirstFrame (causing black screen)
10 Years Ago
Players are teleported to the game machines controller origin. Updated Bolt to latest version.
10 Years Ago
Players are teleported to the game machines controller origin. Updated Bolt to latest version.
10 Years Ago
Installscript for Rust Windows
10 Years Ago
PVT base pyramid no longer using managed resources and is now uncompressed; Eliminated PVT base map cpu creation steps; looking to fix out-of-mem crashes Base terrain PVT shader now also fetches from VT cache; zoom now works again
10 Years Ago
Missed a bit
10 Years Ago
Added a dev grey material with grid texture. Tweaked some of the PlayerController speeds.
10 Years Ago
Tweaked biome distribution (more snow, less tundra)
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Tweaked SmashBlox countdown animation.
10 Years Ago
Tweaked SmashBlox countdown animation.
10 Years Ago
salvaged hammer rigged up
10 Years Ago
Made ClearFirstFrame always execute in edit mode if not playing
10 Years Ago
Updated left & right arm flinch anims
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Games/SmashBlox/Main.cs
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Games/SmashBlox/Main.cs
10 Years Ago
Updates to bota bag vm anim
10 Years Ago
finished the last of the salvaged_axe view model animations
10 Years Ago
Slightly improved splat mapping
10 Years Ago
Some refactoring to prepare for scripted games.
10 Years Ago
Some refactoring to prepare for scripted games.
10 Years Ago
Fixed colormap calculation sometimes being off by one relative to the splatmap
10 Years Ago
Add ability to snap to a road section. Road preview mostly done. Tangents calculated properly still a few errors.
10 Years Ago
Door can now be locked open (probably won't ever want to do this) Lock costs less to craft Can now duplicate a key without a lock Doors have visible lock when a lock is attached (placeholder) Fixed projectile script being ifdef'd out Refactored CrosshairInfo to GameMenu
10 Years Ago
Missing metas
10 Years Ago
Some more asset cleanup. Work on radial menu UI.
10 Years Ago
Added tools/Find Prefab Errors - finds missing components on prefabs
10 Years Ago
Added countdown display to SmashBlox when paused.
10 Years Ago
Added countdown display to SmashBlox when paused.
10 Years Ago
Cleaning up in Player Controller, basically separating out into Camera Controller / Camera Model / Player Controller / etc.
10 Years Ago
Added bota bag vm anims, including anim controller, materials, folders & prefab
bot
10 Years Ago
LinuxDS Build 108
10 Years Ago
[memory_dungeon] starting some refactoring, starting scissoring
10 Years Ago
[memory_dungeon] starting some refactoring, starting scissoring
10 Years Ago
Made grass sample the interpolated color from the terrain color map (fixes blocky appearance of some patches)
10 Years Ago
Replaced ClearScript with Jurassic.
10 Years Ago
Replaced ClearScript with Jurassic.
10 Years Ago
Log resource/animal respawns - (trying to isolate the problem)
bot
10 Years Ago
Linux Build 209
10 Years Ago
Fixed a couple of warnings
10 Years Ago
Updated scene prefabs
bot
10 Years Ago
OSX Build 184