243,418 Commits over 3,898 Days - 2.60cph!
Added IK set weight anim events to rock & pickaxe player anims
Added crosshairs
If context menu has one option, just select it
Show menu option on crosshair if only one option
Show "menu open" on crosshair if multiple options
Show "pickup item" on crosshair if pickup is the only option
Improved the skin on first person arms, and main character model.
Merge branch 'master' of arcade into js-scripting
Merge branch 'master' of arcade into js-scripting
Added custom resource type example.
Added custom resource type example.
Removed static cull distance of the world layer (it's handled on a per-object basis by the LOD groups)
Adjusted the grass to match the trees a bit better. Slight moon tweaks.
End caps now generate meshes.
Added cacti to decor spawn
Added kinematic rigidbodies to all cactus prefabs
Various cactus prefab adjustments
Time of Day update to 2.1.1 prerelease 2
Turned Sun Shafts resultions down to medium (fixes orange smear in editor)
Re-enabled horizon clouds (aren't broken)
added prefabs for the burlap shoes/gloves/shirt ( LOD included )
added LODs to the burlap gloves/shirt/shoes
Merge branch 'master' into networking
Merge branch 'master' into networking
clients can request to release control from the owner cabinet
clients can request to release control from the owner cabinet
added userprefs.meta to gitignore
added userprefs.meta to gitignore
fixed the wolf prefab on the MenuBackground scene
Fixed some clutter rock LOD distances. Added cacti files. Started on some desert environment settings.
Merge branch 'master' into networking
Conflicts:
Unity/Assets/Prefabs/Cabinet.prefab
Merge branch 'master' into networking
Conflicts:
Unity/Assets/Prefabs/Cabinet.prefab
Screens now automatically resize to match the aspect ratio of the game.
Screens now automatically resize to match the aspect ratio of the game.
Merge branch 'master' into networking
Merge branch 'master' into networking
Games can now specify their own resolutions and update rates.
Games can now specify their own resolutions and update rates.
Mesh now has tangentand therefore can have normals. Tweaked textures a bit. Fixed the straight segment bug
a control cabinet entity event is raised when a client clicks on one of the proxy cabinets if it's not already being controlled. If the owner cabinet isn't being controlled then it will change IsControlled to true and replicate the bool to other players
a control cabinet entity event is raised when a client clicks on one of the proxy cabinets if it's not already being controlled. If the owner cabinet isn't being controlled then it will change IsControlled to true and replicate the bool to other players
Fixed error in PlayerWalkMovement on levels without TerrainMeta
Added Burlap shoe + glove items
Temporarily removed the clouds while they are bugged.
fixed bug with the prone always being enabled; commiting the rest of the 3rd person grenade jog/run animations
Merge branch 'master' into networking
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Resources/GameAPI.dll
Resources/GamePackager.exe
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll