243,395 Commits over 3,898 Days - 2.60cph!
Merge branch 'master' into networking
Conflicts:
Unity/ProjectSettings/InputManager.asset
added mousewheel zooming for the demo scene
added mousewheel zooming for the demo scene
Graphics.GetImage logs the image name if it cant find it
Graphics.GetImage logs the image name if it cant find it
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
added userprefs to gitignore
added userprefs to gitignore
Exposed writing and rendering to / from streams in GameBase
Exposed writing and rendering to / from streams in GameBase
Tidied a lot of shit up making road and zone factorties.
Need to keep track of how often generate is called for each road section
Need to generate meshes again making sure that positions are updated properly
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Switched '{0}' for '#' in animation constructor patterns.
Switched '{0}' for '#' in animation constructor patterns.
server spawns a cabinet on MapLoadDone
server spawns a cabinet on MapLoadDone
Removed redundant line from build_all.sh
Removed redundant line from build_all.sh
Merge branch 'master' into networking
Merge branch 'master' into networking
added example player controller, will replace with a custom made fps camera and controller
added bouncy ball for fun
added example player controller, will replace with a custom made fps camera and controller
added bouncy ball for fun
changed makefiles to use diff mono compiler
changed makefiles to use diff mono compiler
Added possibly redundant exit lines to the end of shell scripts.
Added possibly redundant exit lines to the end of shell scripts.
Hopefully fixed an issue with build_all.sh
Hopefully fixed an issue with build_all.sh
Cabinets now retain changes made in the inspector.
Cabinets now retain changes made in the inspector.
Added a new method to create animations.
Added a new method to create animations.
Added Stage.GetEntities overrides that can specify bounds
Added Stage.GetEntities overrides that can specify bounds
Some refactoring of the test game to use Entities instead of naked sprites.
Some refactoring of the test game to use Entities instead of naked sprites.
Added some extra members to Bounds and added a Bounds property for Entity
Added some extra members to Bounds and added a Bounds property for Entity
Temporarily reverted LuaJIT back to 2.0.0 (let's see if this metatable issue still persists)