199,605 Commits over 4,140 Days - 2.01cph!
Call UpdateNetwork a little more frequently for smoother input response on the client
Merge from Main->Vehicles
Fix pose exceptions when copy+pasting
Trying out shoutcast support
Code review: Reduced RefreshLODSets garbage gen to zero.
Map seed should be optional
Send the app the map's seed and salt so we can invalidate map caches properly
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Added support button to bootstrap error window linking to troubleshooting methods on FP support site
Added OpenURL
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Fix server pairing not working since my recent changes
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Include basic server info in all push notifications
Don't get the map note type from the Note object - the field itself tells us what it is
Arctic rock formations progress
Lowered the triangle counts on all small rock formations
Tweaked world_setup spawn settings
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DCollapsibleCategory now shows a tiny icon when it is collapsed, telling the player it is collapsed and not empty.
Undoing in TextEntry also restores the scroll amount, fixing weird behavior in certain cases (issues/1588)
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[D11] amended water bucket fix
[D11] - Further fix to bug 2335 - Supermarket flooring.
[D11] Fix to bug 4019 - Water inside Water bucket
merge from deployable_decay
[Audio] Staff's tweaks - [Audio] Staff's tweaks - [Audio] Finally able to check in new voice limits
[D11] Updates to torch light, and fire arrow lights
[D11] Fix to green foam on water. Added Diffusion Profile to shader.
[D11] [UI] Adjusted padding on Water Containers loot panel. Fixed translation issues on Water Containers.
Pose assets now use transforms instead of muscle values
Reworked everything to use selection instead of gameobject references
Save/Load uses file dialogs
Deleted old pose assets
[D11] Sun: missing define check when playing in Unity editor
[D11] Fix lightjob array resetting time and retriggering phantom light flashes.
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