202,536 Commits over 4,171 Days - 2.02cph!
started career deserialization
some cliff meshes (taken from vincents fbx exported from max)
CareerTeamDatabase deserialzes teams and relinks units to teams from ids.
league, fixtures, results deserialization
next player fixture gets set after career load
made grass spawn on "grass light" & made grass light lighter than grass so its obviously different
correct obstacle layer on player prefab
Merge from player pickup changes
Changed to using linecast for detecting LOS of item
More AI behaviour
Cleanup of ai branch
Another try at compile fixing for jenkins
entering career mode checks for an existing career save and loads it, otherwise creates a new save.
career mode now saves.
career and market serialization fixes
renamed unit tab roster tab in ui and code
Stopped NetworkUser Client NRE
Fixed spectate cam problems
Prevent setting new destination if the current destination is pending (async pathfinding calc).
Commented out EdgeThreshold stuff temporarily
career mode market list now uses orange portraits to make them standout from the roster list ones
Sheet metal tier rework - closing off holes in walls
Added transition
Made GameInstance a singleton!
Fixed obstacles layers in Level01
Optimized BuildingBlock.IsOutside
Kill on disconnect, should fix some bugs
Reapplied
24429 (TC no longer drops any loot when destroyed)
Activity gen editor stuff
Agent holds reference to their last failed Goal activity generator, to prevent spam
added KitDatabase.
removed UnitView team colour properties.
Blue.Kit and Orange.Kit set to previous team colours, used for teams as normal.
Old team colour function now calls new kit application function.
Goal Failure activity is now tracked by the Goal rather than the Agent.
Added a timer after which we repeat the activity if it is still ocurring.