199,285 Commits over 4,140 Days - 2.01cph!
Entity.GetSaveTable and Entity.GetInternalVariable no longer iterate over Inputs and Outputs
serverside load/saving of daily challenge scores from the temp db.
protobuf update.
Config cleanup, tabbed editor window
[D11] Add some client logging so it can explain why it disconnected.
actually save stuff when trying to save stuff.
[D11] [UI] added pined recipe, stance indicator, inventory space indicator. updated task list to fit mockup
[D11][UI] Blueprints in crafting screen full navagartble, ordered and scrollable.
Manifest updated for UI prefabs
Canvas scale between ingame UIs now the same
Fixed units not being properly managed during tribe create
Fixed tribe create untis not being highlighted, hover button persisting
[D11] [UI] New Frontend flow, must use D11_FRONTEND define
[D11] [UI] Removed a redundant button callback
[D11] [UI] Disabled 3D backdrop including when skip to title is disabled (3D backdrop is heavy WIP - only used for testing currently)
[D11][UI] Disabled original crafting and inventory transitions to allow new transitions to play
Player movement supports parenting
Network lerp supports parenting
Added parenting trigger
Added hovering test platform entity
some arid stuff, nothing good
unbroke prebroken terrain material
temp fixes for sorting issues
Fixed stupid code making settlement exp from skill gain always be 1
OnValidate will set the first interaction position set to default if there isn't a default.
Misc interaction position data.
fixed player model speed being wrong when parented
merge from entity_parenting
cargo ship movement volume
Fixed people getting parented to occupied positions in the tribe view scene
Fucked off Highlighting onvalidate because NRE apparently
Fixed MenuScene NRE due to OOE
Fixed generic prompt widget button alignment
Fixed camera paralax not getting re-enabled, probably
Tribe create spinning fix
Fixed highlighter not updating when hair/beard meshes change
Don't spin unit when pointer is over UI
Disable age choices in char create until we fix them
Fixed re-rolled units not being added to the same position slot