199,240 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Fixed item removal happening at the wrong time in FuelToEffect process. Capacity renderer and tooltip info are now more accurate.
7 Years Ago
Fixed ForcePositionTo issues (needs to be in world space)
7 Years Ago
Fixed items being removed from containers / machine process being shown for a short amount of time if they are destroyed. Logging in AudioManager for missing dictionary key.
7 Years Ago
NPCs now supports custom A* waypoint pathing as an alternative to Unity Navmesh.
7 Years Ago
Merged from main
7 Years Ago
Updated manifest
7 Years Ago
sound.Add sounds with volume < 1 are no longer silent
7 Years Ago
Master volume fix
7 Years Ago
Fixed C/S compile issues.
7 Years Ago
Merged from AI branch
7 Years Ago
[D11][Jenkins] - copydir destination builds
7 Years Ago
Fixed light stutter in entity rotation due to Quaternion == comparison in SetNetworkRotation
7 Years Ago
[D11] Fix for assets pulled into the warmup bundle because they are dependencies, but which were originally in other bundles, not being in the TOC of the warmup bundle so couldn't be loaded at run time. This seemed to mostly affect sound effects.
7 Years Ago
Fixed slight camera jump when parenting / unparenting with parent that is rotated on the X / Z axis
7 Years Ago
Merge from main
7 Years Ago
Manifest
7 Years Ago
Disable NavMeshAgent on UnitView prefabs.
7 Years Ago
Merge from entity_parenting
7 Years Ago
[D11][Jenkins] - mount build drives and unmount
7 Years Ago
Refactored UI management to load each screen from separate scenes, mostly so its easier to work with and we dont have to deal with huge merges Added SceneSelection property attribute & drawer for path strings EntityView disables NavMeshAgent via OnValidate, re-enabled after leaving pools Tribe create no longer creates units at world origin, passes in slot positions which should prevent any navmesh init warnings Fixed DOF on menu screens
7 Years Ago
Dont let AudioManager play anything until game has been fully initialized
7 Years Ago
Fixing PlayerCamera.CameraComponent being null or pointing to the wrong camera
7 Years Ago
Tribe create mouse over uses raycast instead of spherecast Tribe create start game button is disabled until you make enough units (configurable per scenario, > 0 or == defined limit)
7 Years Ago
Main cleanup
7 Years Ago
Made non positional various interactions on buildings that don't have interaction positions.
7 Years Ago
Fixed NREs in AI.
7 Years Ago
[D11][Jenkins] Always unmount build drive on failure
7 Years Ago
Had to add a utility to update asset IDs. In the new prefab system, prefabs can't be edited directly so stuff like OnValidate doesn't really work like it used to. Game basically seems to run fine though.
7 Years Ago
merge
7 Years Ago
added age overlay to humans merge
7 Years Ago
Tribe create trait picking
7 Years Ago
Trait selection back button, prep for text / points hookup
7 Years Ago
fixed mission panels destroying themselves
7 Years Ago
Male nipples don't cast a shadow anymore.
7 Years Ago
windows symbol gen/upload
7 Years Ago
merge from entity_parenting
7 Years Ago
merge from main
7 Years Ago
Fixed TimedExplosive sticking issues caused by outdated parenting hacks and extrapolation
7 Years Ago
Fixed network lerp warnings being logged even with lerp.debug disabled
7 Years Ago
Fixed incorrect entity position relative to parent when entities are received before their parent has been received
7 Years Ago
merge from entity_parenting
7 Years Ago
Merge from entity_parenting
7 Years Ago
Updated Amplify Impostors to v0.9.0
7 Years Ago
Updated before foliage shaders: original, impostor bake and impostor runtime
7 Years Ago
Fixed and rebaked tree_umbrella_thorn (part 2)
7 Years Ago
Fixed bush_fern material losing diffuse map
7 Years Ago
Rebaked all other tree impostors and bushes
7 Years Ago
Simplified collider for the cargo ship
7 Years Ago
higher res foam texture