199,292 Commits over 4,140 Days - 2.01cph!
More placeholder daily challenge intro UI/setup.
UIUnitButton no longer responds to mouse enter events when input is disabled.
hats prefab placement tweak
WIP hats maya file
getting latest
cargo ship scientist spawn test
vertex lighting on wake
temp fix for cargo ship ambient lights at night
Daily challenge intro info animation controller, fade in anim.
Info now gets shown after turn has started, not as soon as the challenge starts - doesn't cover other UI anims.
Various UI utility now uses Camera.main instead of PlayerCamera.component (fixes element positioning relative to converted entity screen pos outside of Game UI/when using other cameras)
Fixed the charcreate ambient lighting issue for real this time.
Missing file & texture clamp.
Update project version to the latest Unity 2018: 2018.2.7f1
Updated probex with fallback multi-pass for GS-less APIs
Added probex support for macOS/Metal
Fix UI map position at different aspect ratios
update daily challenge UI
New PersistentGameMode class. No content yet.
Persistent/Round-based markers in WiseGuysTools window dropdown
Added persistent mode testing mode
Fix game mode selection bug
daily challenge intro words tweak
game mode defs can now specify game mode icon visiblity.
hid game mode for daily challenge, moved score text to its position instead.
score breakdown categories now show "-" instead of 0 for no points.
changed score breakdown colours to match in-game score colour.
[D11] Corrected Jenkinsfile
score breakdown appears one category at a time, increments total score in category steps, puncscales scores.
[D11] Server performance analytics web request post. Currently available only with D11_SERVER_ANALYTICS, disabled by default.
made Hat_Frosting drops on face area higher up, scaled up cherry, fixed some artefacts on frosting_mgao texture
Stone Axe now has correct offset in hip slots
fixed terrain being too bright in editor mode
Added give_settlement_exp console command.
Interaction Positions for construction on Campfire-Shelter addon.
DailyChallengeEntry / DailyChallengeDatabase (temp).
[D11] Turn off IPv6 on PS4 ( not supported )
Updated the IGameModeSpawnActions. Subclass IRoundBasedGameModeSpawnActions added.
wip daily challenge client/server handlers, results UI, events.
Persistent game mode WIP. Moved some things into the base class that can be shared. Persistent mode now uses the character select and spawn process properly, although there's no way to change your character once you have one, since that's always been per-round only so far.
Fix some server/client issues/mistakes
added avatarbody stone with 4 materials
removed range conditions from move to combat target AI to let the moving handle the range and perception checks
Skill gain and research contribution use intelligence as a multiplier (mapped to 50% - 150%)
Added game config button to data browser
[D11] Some logging/timing of console bootup times, to find hot spots.
made cherry on frosting hat larger, re-rendered icon, added hat_frosting material variations 4 and 5