199,285 Commits over 4,140 Days - 2.01cph!
Fixed generic prompt bad text assignment
Fix double steamworks initialize when reconnecting
Record gameinstances to the database
Correctly restore map rotation timer when the server starts up
Use command context for messages printed by commands
Fix the kick message not making it to the client
Store daily challenge results in the database
Clients sync theme events with server, add a console command to change it
metal shopfront exploit fix
Automatically set theme events following a schedule
adding hat placeholder, sorting files name
Garage door easier to open/close when placed near ladder hatch
More work in progress on AI.
[D11] Fix for build Property comment build error
[D11] Fixes for translate errors when using SERVER define
[D11] Merge CL.28377 to disable read/write on some textures.
reworking the different kinds of notifications to use the same setup
Added rotation to test platform entity
Fixed player controls being wrong when parent rotates
[D11][Jenkins] Isolate XboxOne
[D11][Jenkins] Fix for compile on XboxOne
Graphics/Project settings, attempting to fix light beam on standalone builds
Disable linux and OSX builds
[D11] [UI] Fixed transitions for In-game UI. Carousels/PagedUI parents can now set their own transition speed between pages.
[D11] Utility script to do asset modifications and various stat gathering
[D11][Jenkins] Enable other platforms
[D11] Do Translation.Init much earlier to avoid stalling the async warmup bundle preloading.
Added interaction to set current building (also assigns the building job).
Tidy up of conditions on some other interactions that were available on the cmapfire even though it's not finished.
More notification rework.
Added daily challenge entry toasts.
Added in-game option to disable seeing daily challenge toats.
UI prefabs/scene changes.
[D11][Jenkins] Sort out the folders. Also try and compile via one method to speed up
[D11] Fixes and improvements to the Inventory screen and new HUD screen
[D11] [UI] Fixed new condition bars not updating correctly. Adjusted colour values of item slot background on belt bar and changed condition bars to have an alpha of 0 by default.
Processed Merge in ItemIcon.cs.
add console buffer to crash logs
lua stack traces to error logs
merge from entity_parenting
[D11] Meta files for PS4 Textures
[D11] [UI] Fixed condition bar not being hidden when item in slot becomes null or breaks.
Potato plant meshes/growth stages/ textures and prefabs
[D11] Inventory icons reset and fix for UIInventory define