125,437 Commits over 4,171 Days - 1.25cph!

35 Days Ago
Fix servers been incorrectly placed in the modded category when they should be in community
35 Days Ago
merge from decor_lighting_dlc/wallcabinet
35 Days Ago
Wall cabinet tweaks, added pickup volume
35 Days Ago
merge from skinviewer_connect_fix
35 Days Ago
merge from bc_trophy_disabling_fix
35 Days Ago
merge from mode_fixes
35 Days Ago
merge from tutorial_webm_fix
35 Days Ago
merge from respawn_hide_cancel_button
35 Days Ago
merge from battlefield_tag_overflow_fix
35 Days Ago
Update VPhysics Changes IPhysicsObject interface - Added `virtual float GetBuoyancyRatio( void ) const = 0;` at the end. Adds PhysObj:GetBuoyancyRatio Lua function
35 Days Ago
Fix sorting by 'mode' not working Sorting code cleanup
35 Days Ago
servers marked as 'battlefield' and 'build' will be battlefield servers
35 Days Ago
Stop Battlefield tag from overflowing
35 Days Ago
Bug fixes - ensure its hidden at the right point
35 Days Ago
Hide the cancel button when trying to respawn so players wont accidentally hide cancel
35 Days Ago
Code cleanup
35 Days Ago
Fix tutorial modal video not playing correctly for some people
35 Days Ago
Improvised walkways progress
35 Days Ago
cleanup to try and find the bug
35 Days Ago
Merge from main
35 Days Ago
merge from new_menu2
35 Days Ago
merge issue fix
35 Days Ago
wip logs
35 Days Ago
main -> new_menu2
35 Days Ago
Hide ddraw when the main menu is opened
35 Days Ago
merge from fetchDLCprice_error_fix
35 Days Ago
merge from storesearch_fix
35 Days Ago
merge from rustbutton_nre_fix
35 Days Ago
Add damageFX for minicopter
35 Days Ago
merge from store_pilotpack_fix
35 Days Ago
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35 Days Ago
merge from safe_menudata
35 Days Ago
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35 Days Ago
Replace twitch rivals old header with new generic header
35 Days Ago
Extra safety with JSON file handling. Nuke it if it looks funny. Try run normally without blocking menu startup even if its corrupt.
35 Days Ago
Fixed missing media in store pilot showcase
35 Days Ago
merge from scene_warmup_fixes
35 Days Ago
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35 Days Ago
merge from connect_modal_nre
35 Days Ago
merge from pilotpack_storepage
35 Days Ago
merge from skinviewerquality_fix
35 Days Ago
merghe from christmaslights_fix
35 Days Ago
merge from skinviewer_connect_fix
35 Days Ago
merge from connect_modal_dont_cache
35 Days Ago
Prevent connect modal from ocassionally throwing an NRE
35 Days Ago
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35 Days Ago
Bugfix: Parallel Occlusion marks entity snapshots as out of order Since we can send them from muiltiple threads, they are unordered - this would cause a client disconnect previously. Not anymore Tests: none yet, need to try validating with server demos
35 Days Ago
Set the new map on the RHIB to use the same shader and basic setup as map views in the server browser
35 Days Ago
Update: Escape hatch for Server sending entity messages out of order - Client skips ordering validation based on message contents Needed for the parallel server occlusion, useful for other places Tests: local SERVER+CLIENT session, though no code uses this yet
35 Days Ago
edited chainsaw anim.controller and added strike to chainsaw effects folder