125,436 Commits over 4,171 Days - 1.25cph!
Applying crash fix to main, just in case it helps anything
A load more clothign fixes, breast size now effects some clothing items
Rockets + explosive rifle ammo deal full damage to strong side walls / doors again (fix for RUST-721)
Changed Rust/Standard set of shaders to have final fragment alpha affected by vertex alpha; touched all relevant shaders
Material zoo level and many texture tweaks (mainly concrete wip)
Fix for semi transparent burlap shirt (#733)
Log stack trace in exception kicks
Fixed multiple button repeat
Fixed viewmodel hand colours
Player preview cubemap is static, dark
Disabled bone scaling temporarily - to rule it out of new skin issues
Added checks to ItemBlueprint
Added asserts to ThirdPersonReloadSound
Added LOD3 for beanie, bandana, boonie and balaclava
Tweaked waterside rock terrain adjustment
Debug player model gender
Fixed ragdoll model gender
Cliff mesh variety and visual improvements
increased emission of ceiling lights
Mesh replacement fix (hopefully)
Fixed viewmodel shadow shader errors on legacy opengl
Fixed chromeheads caused by low shader lod
fixed metal facemask bug causing it to protect way too much
rebalanced metal facemask so you take 40 damage from an ak headshot ( instead of 3-6, whoops! )
syringe heals 15 instantly and heals 20 over time ( slight buff )
brought bucket helmet, coffee can, and riot helmet protections down to match up
Imporved conform of LOD3 head shape. Removed any variations in collision meshes.
Fixed warnings
Added -nowarn:0618 to gmcs.rsp
Fix for disappearing holosight (#671)
ceiling light placement bug fixes
manifest
Reduced holosight texture to 128x128
Kick idle players after 30 minutes
item attachments are refunded when weapon is used for crafting (eg. sentry)
Fixed missing skinned collider of some clothes
Cleaning out old player model/skin assets
fixed shelves being able to be placed inside one another
fix for freelook while ADS
arrow heads fbx with textures, materials and prefabs
resized ao for arrow heads
grenade throws more reliable
throwing grenades is much quicker (less delays between actions)
beancan grenades are more reliable ( less dud chance )
Improved asian skin tones
beancan deploy duration fix
bandages and syringes stackable to 3 and 2 respectively
Various splat mapping improvements
River source prefab adds decor topology
Forest rock clutter and bushes
Rougher grass, less lawny
Subtracting
13980 (temp powerline fix)