202,463 Commits over 4,171 Days - 2.02cph!
Added inventory icons context menu
Restored billboard materials and fixed billboard texture import settings
Unignored and move shaderforge
Fixed double language debug
Time of Day update to 2.1.0 prerelease 2
Send note's when resources picked up/used
Updated clothes parts source file with basic_feet & naked_torso LODS
Reorganized terrain assets
Moved all of Petur's assets to Content/Nature
Moved all rock, grass and resource assets to Content/Nature
Moved terrain assets to Content/Nature
Removed some shitty old placeholder normal maps
Aaaaand one last folder move, let's hope that's it
Added unbindall, unbind, m_yaw, m_pitch to blocked command list. Fixed zombine playermodel vmt.
idle animation and a new attack animation for wolf
Added resource gathering/spending indicators
Changed shiny grass in test level
Added hammer worldmodel prefab (needs model)
Fixed client compile error in PlayerInventory
Water now reflects the sunlight. Terrain reflection tweaked too.
Added an fbx for all clothing parts + LODS
Added wolf stub (does nothing but stand around looking badass)
Added BaseAnimal - does nothing but bleed
Fixed sphere collision bounds being fucked when entity rotated
Replaced/added clothing files with updated meshes & LODS on new rig.
updated player skeleton:
- cleaner naming
- improved bone placement
- removed weapon bones
- added new L & R prop bones
- added penis bone
- added eye & jaw bones
deleted redundant old clothing assets.
Fixed some model meta files and material import settings
re-organised clothing file folders
lods for the head for alex
Updated player model parts to work with new rig
Deleted duplicate normal map processor
SkinnedMultiMesh now handles LOD'ing properly
Added 4 splat version of layer masking
Added terrain test shader for the test scenes
Fixed naked head LOD being too severe
added teeth & eye player textures
Tooltip for planner showing resources needed
Added specularity properties for every layer to terrain shaders
fixed issue with eye texture