194,555 Commits over 4,079 Days - 1.99cph!

8 Years Ago
Player now looks for Interactable not IInteractable
8 Years Ago
Interactable changes
8 Years Ago
Updated / fixed multiple item descriptions Building blocks no longer share descriptions
8 Years Ago
Reduce raycasts for non-visible character checks from 3 to 2. Seems good enough
8 Years Ago
anims that say they are changed/new and I forgot to check in before
8 Years Ago
Remove attachments
8 Years Ago
updated smallbackpack albedo texture
8 Years Ago
Merge from gc_optimizations
8 Years Ago
Merge from main
8 Years Ago
Fixed fireball prefab path warning Fixed hacky workaround in fireball entity code to reference the spread entity
8 Years Ago
update healer controller/animation WIP
8 Years Ago
deleted commented out lines from UnitDefinitionSO
8 Years Ago
added seed for the deterministic gameplay rnd number generator to protobuf replaced fixed seed with a generated seed that gets synced between host/players
8 Years Ago
Multiple attachment types
8 Years Ago
Slot types
8 Years Ago
Improving character visibility system on the client
8 Years Ago
Can now dismiss the radial menu with middle mouse button or right mouse button regardless of where the cursor is
8 Years Ago
EvaluateSmartObjectInteractions now expands it's selection to encompass any child buildings (addons) if a player is mousing over a building Also expands to cover it's parent if the player is mousing over an addon This should make sure the interactions offered are the same for a building with addons regardless of where the players mouse is
8 Years Ago
Fixed character visibility calculation issues when objects (like streetlights) has colliders a little bigger than their visible meshes
8 Years Ago
Various
8 Years Ago
Fixed cursor flickering when hovering mouse over a thing that causes a cursor override
8 Years Ago
UI
8 Years Ago
The Rally Group ability will no longer display if a unit has no tribe mates Rally Group now triggers the shout animation
8 Years Ago
Fixed wearables not getting proper item colours applied in test scenes (probably didn't effect regular game scenes) Can now call Refresh on wearables multiple times without it throwing an exception
8 Years Ago
LODBias on 4 still has too much pop-in really. Just putting it right back up to the original setting of 5
8 Years Ago
Add canopy option
8 Years Ago
building updates.
8 Years Ago
Metas
8 Years Ago
Progress
8 Years Ago
Didn't save this
8 Years Ago
more UI
8 Years Ago
More ui things
8 Years Ago
Unity UI extensions
8 Years Ago
UI stuff
8 Years Ago
Progression UI bits
8 Years Ago
Merged from main
8 Years Ago
Fix play AI button in menu update healer model/texture/anim/controller WIP update render icon stuff removing useless properties for the idle state in the unit definition
8 Years Ago
Added the missing TYPE_PROJECTEDTEXTURE enum
8 Years Ago
Added packed research table and bone armor to test osx bundles
8 Years Ago
Tweaked packer and tools
8 Years Ago
Fixed occasional culling errors when flying around Added culling show stats to profile collection occupancy Adjusted culling collection preallocation for less waste Removed time delay from first occludee visibility check
8 Years Ago
InteractionSettingsWrapper now overrides the required attachment points and not the other way round
8 Years Ago
PlayerProgressionWidget tidy up
8 Years Ago
Made UnitAttachment requirements for Interactions less awful. Added more tutorial things. Removed some unused activity types.
8 Years Ago
Data
8 Years Ago
More progression UI
8 Years Ago
First draft progression UI
8 Years Ago
Profiling
8 Years Ago
Fixed culling errors when rejoining a server
8 Years Ago
Fixed occludees visible when registered to an invisible cell