194,506 Commits over 4,079 Days - 1.99cph!
Fixed stack trace red text in main menu because fuck me
flare effect added to searchlight
searchlight cost reduced
Move query buffer resize to the right place
skin approval
small trout provides 8 animal fat upon gutting
reduced bone armor cost to 1 rope instead of 2
halved leather cost of hide armor
Added depth bias for coverage query tests
fixed helicopter spotlight being too dark
added flare to helicopter spotlight
exhausted anims inmprovement
Fixed coverage queries collection handling
reduced stone pickaxe cost
Started building collision generator
Probably fixed the last of the list issues
Added DebugEx.Log to write to log file without stack trace
Game startup logs and console commands no longer spam stack traces into game log
More item description updates and fixes
Added skinned body hair and committing male hairstyle 1, female hairstyle 1 and facial hair style 1 to hair branch.
Tweaked snow mound terrain anchors
More navmesh grid optimizations.
hand axe attachment point data
More optimization and bug hunting in navmesh grid and cover system.
Changed snow tilling settings / changed snow blending / shadow casting changes / snowball scale
fixed weird beard skinning
Added terrain anchors to tundra tall grass patches (fixes occasional floaty placement)
TerrainAnchorGenerator improvements
Made snow mound edges even
Burnt Human meat now uses the correct icon instead of cooked bear meat icon
More item description updates and fixes
raised deer spawner so they dont spawn underground
Fixed some attack issues, fixed grabber not doing damage again.
Started refactoring some attack stuff so we can setup attack behaviour for cooler attack types
PlayerInventory NRE fixes
Merge from snow_biome_revamp
Network++
Console prints new playerseed
Female dark skin textures & skin sets
office posters update, final version
NPCs on ladders really working quite well
Loading a game that has broken data will now load the menu, rather than quitting the game