198,725 Commits over 4,140 Days - 2.00cph!

8 Years Ago
explosion effect icon render test
8 Years Ago
added candy explosion debris for adam to test
8 Years Ago
Another little tweak wrt navmesh link traversal.
8 Years Ago
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8 Years Ago
tree stuff
8 Years Ago
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8 Years Ago
tree stuff
8 Years Ago
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8 Years Ago
Another phone fix
8 Years Ago
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8 Years Ago
bonefollower/camera execution reorganization, should be rock solid now
8 Years Ago
Tweaks to AI settings to prevent navmesh tears around obstacles.
8 Years Ago
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8 Years Ago
avatar view fix
8 Years Ago
Improved network read and write performance by accessing the stream buffer directly
8 Years Ago
LS floating walkway fix
8 Years Ago
Skeleton arms LOD and COL
8 Years Ago
phone fix. Gang select tweak.
8 Years Ago
Save
8 Years Ago
DSE tweak
8 Years Ago
Better roles persistence
8 Years Ago
Fixed CalculateRoleScore bad return
8 Years Ago
garage door more common
8 Years Ago
Building command also assigns role
8 Years Ago
Camera alignment fix when exiting squad editor
8 Years Ago
equal chance for all item drops in a tier
8 Years Ago
Misc ai tweaks and navmesh grid link updates.
8 Years Ago
Fixed ObjectWorkQueue getting count via Linq (wtf2)
8 Years Ago
Fixed NetworkQueueList getting count via Linq (wtf)
8 Years Ago
Contains check in ExecuteConstructBuildingCommand
8 Years Ago
Save
8 Years Ago
Added ice sheet debris decals
8 Years Ago
Roles widget first impl
8 Years Ago
Merged skeleton arms
8 Years Ago
fixed MachineProcessCapacity improved responsiveness when placing a building
8 Years Ago
Customisations are now applied in AI games
8 Years Ago
WIP gang selection icons
8 Years Ago
Fixed frost / lens dirtiness cpu perf issues in editor Optimized frost / lens dirtiness post effect for bandwidth (2x)
8 Years Ago
tree stuff
8 Years Ago
reset player avatar rotation when entering CE
8 Years Ago
Error fix
8 Years Ago
Error fix
8 Years Ago
Added image effect control over skipping to save redundant blits Added profiler guards to all image effects in use
8 Years Ago
More phone fixes
8 Years Ago
hat preview sound
8 Years Ago
Eliminated a bunch of server logging overhead that could cause frame rate drops
8 Years Ago
unit explosion sound now plays anywhere the explosion is triggered (CE preview etc)
8 Years Ago
Roles UI WIP
8 Years Ago
Network groups now use ListHashSet instead of HashSet (allows for faster iteration) Optimized SendSnapshots and FindInGroup by iterating directly over the networkable buffer
8 Years Ago
Removed ladder leading to LS roof and replaced it with a makeshift walkway