194,467 Commits over 4,079 Days - 1.99cph!
More terrain meta cleanup
ProcessGPUDeviceRequests on MainCamera called only when necessary
Fixed TerrainMeta not switching paint mode when changing topo types
TerrainMetaInspector fixes
Terrain system cleanup, editor
Fixed import settings refresh on freshly generated packed textures
Added toksvig roughness AA to texture packing phase
Added higher quality compression mode to dds util
Extended imageutil loading options and cleaned up code
Lists now serialize but need to test.
created roof trim and tile texture/materials 1 and 2, updated roof mesh
Added additional snow mound LODs to prefabs
More item description updates and fixes
Fixed various issues with craft/build windows not closing properly when selecting things
Subtracting EAC API updates (let's try again next week)
Only set isGameInitRun when it actually succeeded
Additional snow mound LODs
Density / distance tweaks
Moved building construction to its own goal.
GPVs with score overriding now only use the overridden score for comparing with incoming GPVs
Supermarket texturing progress
Listtypes are now generated for each type
Spawn snow mounds and snowballs as clutter (might need some more tweaks)
EAC profiling + hopefully GC fix
Fixed a bunch of local game issues that were breaking AI matches
Snow mounds / Fixed pivot points
Deleted old terrain atlases (PNG)
Updated terrain texture atlas
Added more logging to Navigation
Fixed UIWidget.OnActivated not being invoked when widget has no tweeener
More item description updates and fixes
Changed the way UnitAttachments persistence works (nuke yo saves people!)
Blank hair prefabs (so we're not overwriting existing ones)
Made supermarket shelves slimmer
EAC networking fix
Network++
Updated Facepunch.Raknet plugin
Ensure BasePlayer IsRunning and IAIAgent IsRunning doesn't conflict (renamed to IsNavRunning).
Work towards optimizing cover point management. Still causing some big spikes now and then.
EAC API updates (attempt 2)
Nuked terrain.atlasmipfix
Can now pass groups as the creator/target of activities for diplomatic events
Building things near other tribes will now trigger a negative diplomatic event