198,704 Commits over 4,140 Days - 2.00cph!

8 Years Ago
EAC SDK update (Linux fix)
8 Years Ago
Got skeleton to animate again
8 Years Ago
Added biome tinting to deferred decal shader Enabled biome tinting to all sand decal materials like footsteps or bullet impact
8 Years Ago
more
8 Years Ago
Added slot type back to CustomisationSlot protobuf. added CustomonsiationProfile.SetCustomisationSlot() removed now unused customisation enums, rebuilt customisation database with items using new correct ones. more customisation saving.
8 Years Ago
Added tool to find textures w/ high-quality compression enabled Added texture GetSizeInBytes support for BC7
8 Years Ago
Jenkins 2f1
8 Years Ago
refactored some avatar customisation more avatar work
8 Years Ago
Moar jenkins
8 Years Ago
Fix Zombie AI. Separate Movement and Action AI.
8 Years Ago
Fixed steamworks being inited twice
8 Years Ago
Diplomacy widget updates status icons based on current relation
8 Years Ago
Hopefully fixed units waiting forever for thrown weapons that are thrown off a cliff and out of bounds destroyed
8 Years Ago
Slight fix.
8 Years Ago
Remaining talents, phew.
8 Years Ago
Attempted fix for the highlight "ghost" bug
8 Years Ago
tweak Ui button press tint
8 Years Ago
Attempting to fix the highlight "ghost" bug
8 Years Ago
quick fix for quad editor button WIP arena environment
8 Years Ago
Var rename
8 Years Ago
Brought mission highlights back and added them to gang missions but: Duplicate code, and the old bug isn't fixed yet.
8 Years Ago
Simplified Session, got rid of interface and abstract types
8 Years Ago
Jenkinsfile
8 Years Ago
Gang missions working pretty well. Merge them into Main.
8 Years Ago
Manifest.
8 Years Ago
Comment only
8 Years Ago
lr300 skin apply fix
8 Years Ago
Removed EasyRoads from repo.
8 Years Ago
TalentDefinition calls base.DoPrepare because that seems like a good idea
8 Years Ago
Talent tooltip improvements. One talent tree.
8 Years Ago
Can now unlock more than just one talent icon.
8 Years Ago
added CustomisationProfile entry to protocol defines. hat definition SetActive() now workis
8 Years Ago
Minor fix
8 Years Ago
changed to 1 second delay
8 Years Ago
unit explosion preview now cycles a mortar unit, hiding it for 1.5 seconds after explosion then showing it again.
8 Years Ago
Moving things around
8 Years Ago
Updated the Talent system to work properly with respect to Client/Server. A few switch fixes.
8 Years Ago
added Default.Hat (none) to default CustomisationProfile
8 Years Ago
voice chat fixes, disabled for now
8 Years Ago
EAC SDK update (outdated Linux 64bit)
8 Years Ago
Merge in the latest from Main
8 Years Ago
Avatar plays the emote animation when equipping a hat in customisation editor
8 Years Ago
Yet more NRE tests
8 Years Ago
More NRE tests
8 Years Ago
NRE test
8 Years Ago
Added requirement to spend all available TP before xp clock continues after each level up.
8 Years Ago
2 scenes because why not
8 Years Ago
Talents WIP
8 Years Ago
AttackerCriticalDamageRating and DefenderResilience defaults to 0
8 Years Ago
Item stats properties editor fix for number caps on armor.