194,338 Commits over 4,079 Days - 1.99cph!
potted plant models/Prefab/Textures
note.inv can take a reason
Fixed (serverside) SteamStatistics not storing properly
Stopped SteamStatistics trying to refresh on error
Fixed IOOR bug in NavMesh Grid.
Weekend ai experiment.
steam.achievements
steam.stats
working on train tracks steps
Fix for when map not available
Added a null check to AudioManager pooling process to prevent the errors when loading a game (this might not fix the root cause of the issue)
Fixed UIUtility not correctly using MaxBoundsY on unit (MaxBoundsY is a local offset, it was being used a world space Y coordinate)
Above change fixes enemy widgets and conversation widgets
Switched PartyOverlayWidget to use UIUtility now that MaxBoundsY calculation is working
Fixed a case where conversation widgets would start erroring out if a game was loaded while the current game had a conversation in progress
Fixed not being able to see hint widgets in editor (use the editor preference to disable them, they were being disabled regardless)
Fixed and adjusted the 3d preview settings for several buildings (particularly small hut)
Hair option tooltips are no longer zero-indexed
Basic fix for any calls to IsHumanOwner while NetworkUser is null.
Proper graveyard prefabs.
Changing selected tribe member in tribe creation UI now closes the open toggle group
Fixed delegates not being cleared on tribe create buttons and causing hover states being processed for multiple units at a time
When not looting a container, right-click in inventory switched items between main inventory and belt (if there's room).
Replaced using EventTrigger for buttons sounds with a new ButtonSound component
EventTrigger consumes all ui events, so it blocks scroll views working (explains bad scrolling on craft+build screens)
Added a Clear Blackboard Desire ability and hooked it up to the Clear Desire goal plan (should stop empty goal plan messages, pretty sure this is what this goal plan was meant to do)
Fixed in-progress building upgrades not loading successfully
Added fake indirect reflection shadowing for pixels receiving primary light shadow
Fixed hitch when opening radial menu
Camera module FOV changes
Reduced rock smash time
Post tweaks
Fixed rust/std terrain blend shader black detail occlusion
added railway bridge prefab segments and fixed materials
Added terrain material reference mini-islands to TestLevel
Changed terrain atlas generator to support spec+smooth in the same texture instead of separate
Rebuilt terrain albedo and normal atlas + compressed externally to force maximum number of mips
Added Petur's adjusted and fixed terrain splat textures + reference materials
Renamed all terrain splat textures as _albedo, _normal, _specular and _height for consistency
Set all terrain4 material specularity and smoothness params to 1.0 + now default
Fixed terrain layer shader outputting incorrect specular values (gamma issue)
Nuked unused splats
Graveyard asset processing & cleanup wip
Fixed lift shaft collider
Added blockers to the rocket factory to prevent getting stuck
Fixed lift shafts in the rocket factory / reenabled lifts / created additional exits for warehouses / fixed computer cabinet rotations
Dungeon test
LOD error fixes.
Updated TTT to the latest version
More optimizations.
Prefab prep.