194,336 Commits over 4,079 Days - 1.99cph!

8 Years Ago
Singleton fix
8 Years Ago
Fixed tribe create missing post
8 Years Ago
Fixed camera modules not being properly enabled
8 Years Ago
Fixed NRE
8 Years Ago
Save
8 Years Ago
Fixed some Singletons fucking OnEnable
8 Years Ago
Camera modules are now mono behaviours with scriptable obj profiles, input moved to static PlayerCameraInput
8 Years Ago
Bin spawn changes, console command changes.
8 Years Ago
Camera tweaks
8 Years Ago
Added an AutoContinueThroughInputs bool to FuelToEffect Machine Process to keep campfires going though multiple inputs
8 Years Ago
Fixed vehicle sounds and other vehicle state issues.
8 Years Ago
Fixed M key toggling map while marker creation is active DepositEntity Action has blackboard read fallback
8 Years Ago
texture updates WIP
8 Years Ago
Testing some more nuanced gating of UnitView.Update
8 Years Ago
Merge from interaction position fuckery
8 Years Ago
Misc editor bits
8 Years Ago
OverlapBox alloc because non alloc is a cunt
8 Years Ago
removed old, unused, commanf finished events from BattleController
8 Years Ago
Desire cleanup for interactions
8 Years Ago
updated post stack
8 Years Ago
Interaction positions check if blocked on clear
8 Years Ago
Cleanup
8 Years Ago
Removed a method
8 Years Ago
Various
8 Years Ago
Minor change
8 Years Ago
Tags, InteractionPosition block check fiddling
8 Years Ago
made a bunch of AI do desire creation instead of interaction execution
8 Years Ago
Merge from main
8 Years Ago
Moved Interaction Position handling to an event-based approach. Blocked positions don't seem to be getting unblocked.
8 Years Ago
Fixed some command evaluation in PlayerController using the wrong overloads
8 Years Ago
Fixed a couple of local game bugs
8 Years Ago
Ditched radial menu on character modal, added command button dock for clothing
8 Years Ago
Added a CommandQueue command finished event. Some more refactoring. AI works again (well, a bit)
8 Years Ago
Even more robust AiManager.
8 Years Ago
fixed hotspots taking 2 seconds to appear at night
8 Years Ago
A bit more robust handling of temporary sets in AiManager.
8 Years Ago
fixed leaking flares fixed cave nodes not having minigame removed temp survey crater work
8 Years Ago
Merge from main
8 Years Ago
ore hot spots spawn closer to the last one instead of on the other side
8 Years Ago
Computer cabinets / desk tweaks
8 Years Ago
ore flare mesh cull and optimization skin approval stuff
8 Years Ago
removed spring cost on SAP reduced SAP HQM cost skin approval compile fix
8 Years Ago
Radial menu widget optional modalness
8 Years Ago
Attachment point conditionals use enum
8 Years Ago
added building 3, working on buildings 4 and 5
8 Years Ago
WIP radial menu on character screen, PlayerController refactoring for better external command evaluation
8 Years Ago
some item attachment data
8 Years Ago
Merge from main
8 Years Ago
Small fix
8 Years Ago
wip