194,338 Commits over 4,079 Days - 1.99cph!
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More visibility range. Not 100% working as intended yet.
Cover point visibility range should help with seeing cover when in environments with irregular shapes.
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Fixed scientists dipping through the world (missing flag in movement mask)
Can now left click empty/non targettable tiles to deselect (same as right clicking)
made player always have his gun at the ready pose when crouched / crouchwalking ( 3rd person )
Left clicking a friendly unit in attack state that you can't attack or heal with current unit will now select that unit
Computer cabinets / final textures / lod/col/prefabs
disabling Steam things in editor only
interaction desire injection now should be inheriting the score.
disabled Steam things to reduce the amount of editor crashing.
finished up building 4, created building 5, created raised train track prefab
launch_site dressing update / scene2prefab
telephone models/prefab/textures
launch_site cleanup / scene2prefab
Updated preset editor to be actually functional
fixed stupid out of range error
Navmesh grid patches can now be traversed by npcs, albeit a bit awkwardly.
merge interaction fixes to main (because I suck at branches)
Interaction desires now transfer their blackboard to the new behaviours (should fix interactions from desires just constantly breaking)
Fixed import settings for spec and smoothness terrain source textures
fixed scene with loadout UI stuff?
Craft & building window scrollbar improvements
Updated Facepunch.Steamworks
Updated Facepunch.Unity
Updated Facepunch.System
Removed old exception reporter
Added a filter to the spawn tab of the debug tool
Campfire percentage display should now show correct value based on all inputs in fire, not just the current input
Party overlay now shows a different icon based on the units party role
Fixed UnitCollections getting visible knowledge overlay widgets
First pass on a more springy zoom model for the Follow camera (still has issues)
Fixed units not being able to move after wearing a piece of clothing (InStationaryState on Animation component was being left on after an Animator rebind)
Env settings & scene stuff
Fixed error in packed texture asset postprocessor