194,330 Commits over 4,079 Days - 1.99cph!

8 Years Ago
Quickfix
8 Years Ago
Ai tweaks
8 Years Ago
more
8 Years Ago
more
8 Years Ago
Noob area progress
8 Years Ago
removed playerConnections from GameInstance, used Player stuff instead, removed from protobuf
8 Years Ago
Fixed not setting specific blend-layer keywords on packed material Fixed secondary map import settings
8 Years Ago
latest art
8 Years Ago
Fixed Cmd serialisation bug ending up with incorrect player ID and causing cmd verification to fail
8 Years Ago
backup
8 Years Ago
fixed Find Game button ?
8 Years Ago
misc
8 Years Ago
Manifest commands for holmzy
8 Years Ago
more
8 Years Ago
meta
8 Years Ago
Updated Facepunch.Unity Fixed bad editor style
8 Years Ago
launch_site cleanup / scene2prefab
8 Years Ago
added expand/collapse all for entity components
8 Years Ago
magnetic tape shelves models/cols/prefabs/textures launch_site dressing update
8 Years Ago
Facepunch.Unity update
8 Years Ago
editor icons
8 Years Ago
Refactored game finish/surrender/disconnect handling, more gamehost, command and command handling cleanup
8 Years Ago
Fixed rust/std shaders getting color applied twice since cs21864
8 Years Ago
Removed all default client bool parameters from commands
8 Years Ago
started some Cmd refactoring
8 Years Ago
more
8 Years Ago
Comments
8 Years Ago
Misc
8 Years Ago
Removed empty consideration groups on Goal.Sleep and Goal.MakeFire
8 Years Ago
Merge from main
8 Years Ago
large bag and packpack items, not functional
8 Years Ago
more GameInstance refactoring
8 Years Ago
Fixed an NRE when using dynamic cover point volumes. Ai tweaks.
8 Years Ago
very WIP squad editor stuff
8 Years Ago
Initializing AiManager via bootstrap.
8 Years Ago
reduced rabbit walk speed
8 Years Ago
fix for walking on the spot while sleeping
8 Years Ago
merge from main
8 Years Ago
ore flare system toggling lights no longer sets isOn flag on pants etc ore bonus minigame baseline
8 Years Ago
Forgot to save
8 Years Ago
Removed turtles from trap array, rabbits are working better now
8 Years Ago
Fixed some exceptions when selecting non-human units in debug mode Fixed some more trap issues Added a button to the Agent Debug Panel to select that agent
8 Years Ago
Scene
8 Years Ago
Tweaked some hardcoded stuff to make undergrounds nicer
8 Years Ago
Traps now disarm when picked up while armed Traps have their own persisted data, stores their current armed state Fixed some cases where orphaned trap hints could hang around
8 Years Ago
Made the What's New come up on start, ready for the playtest
8 Years Ago
Fixed a bug where characters that died while they weren't visible to the player could have their ragdolls spawn in the wrong place.
8 Years Ago
Fixed being able to zoom while in build mode
8 Years Ago
Added packed version of blend4way shader (base layer only for now) Fixed custom editor on blendlayer packed
8 Years Ago
Merged blend layer shader code with the rest of rust/std + base layer packing support Added packed version of blend layer shader Nuked custom blend layer shader inspector