193,734 Commits over 4,079 Days - 1.98cph!

8 Years Ago
EntityViewUtility.SetupCollider tweaks
8 Years Ago
trap asset has collider and much less verts in the teather
8 Years Ago
Corrected layers on temple b tile
8 Years Ago
ground zero cols and LODs progress + prefabs end
8 Years Ago
merge with main
8 Years Ago
Removed invalid conversion from HFont to char*
8 Years Ago
Crypto++ headers
8 Years Ago
Linux binaries are built with GCC 4.8 (std=c++11) Updated Crypto++/Curl static libs for Linux
8 Years Ago
Merge from main
8 Years Ago
Working on Character active/inactive system. Fixing up some other stuff.
8 Years Ago
Vehicle sends now garbage free as well, and got network sends down to true zero garbage generated. Note that OutputStats.AddRecord still generates some garbage.
8 Years Ago
Fixed initial camera orbit Enabled camera during hex placement Increased grid size
8 Years Ago
Added mesh batching support for uv1 to fix tunnel mud Moved foliage batch pos to uv2
8 Years Ago
build_win32_projects.bat uses VS2017
8 Years Ago
Chromium Embedded Framework static lib -> VS2017
8 Years Ago
Update to Crypto++ 5.6.5 - (VS2017 static lib)
8 Years Ago
VPC can generate VS2017 solutions
8 Years Ago
merge from main
8 Years Ago
Converted dependents.sln to vs2017 project, dependencies target v141_xp toolset instead of v141
8 Years Ago
Attacks can now be trigged by animation event
8 Years Ago
Converted dependency premake4 scripts to premake5
8 Years Ago
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8 Years Ago
8 Years Ago
Use PathComplete instead of !PathInvalid for distance Consideration
8 Years Ago
People should now abandon a thrown weapon if they can't path to it. QuadTree getter error logging.
8 Years Ago
8 Years Ago
Target Territory Consideration can now score non Unit targets. IGrid now has a convenience method for getting value at an Entity's position
8 Years Ago
renaming and summaries of territory related considerations
8 Years Ago
Practice mode button is now flagged as editor only
8 Years Ago
Improved AssetMenu & AssetList groupings
8 Years Ago
Animals should move towards food they can smell if they can't find anything to eat
8 Years Ago
Lots of categories on various things Tweaked Influence on buildings Territory at target as bonus or consideration for various target filters
8 Years Ago
Added SmartObjectComponentSystem, update free interaction position counts in SmartObjkect.SimTick
8 Years Ago
ground zero cols and LODs progress + prefabs
8 Years Ago
Merge from entity smell to main
8 Years Ago
NRE fix
8 Years Ago
Cleaning up Senses.CanPerceive overloads
8 Years Ago
Merge from main
8 Years Ago
Updated attack
8 Years Ago
Level loading.
8 Years Ago
- Fixed null unit selection in AI Designer - Added WIP Human Territory AI module
8 Years Ago
Removed ground surface from prefab
8 Years Ago
Enabled practice mode on anim branch, AI auto ends turn
8 Years Ago
Added smell calculation of entities to Senses
8 Years Ago
Prefab fix
8 Years Ago
Looking at merging level generation with NetworkLevel
8 Years Ago
Burner prefab updates Anim updates Controller updates
8 Years Ago
Added camera controls
8 Years Ago
ground zero cols and LODs progress + prefabs