199,213 Commits over 4,140 Days - 2.00cph!
updated collision surfaces pivot
Added toggle for the sharpen image effect
Support for multiple rackets
Mavis added to anim viewer
Bug fixes
Implemented other signs
Corrected hit point position for Mavis
Fixed sky being brighter towards screen edges
Merged MeshPaint into main
Updated mavis racket maya file
Updated Mavis racket fbx & .meta
Fixed flattened volumetric cloud trace in Unity 5
Stairs LODs, all skins - prefab integration
Added Mavis backhand stretch / body anims, & .meta, updated events on anims
Decal shader ignores uv < 0
Don't draw on sign if mouse button is still held down from menu selection
Moved ConstructionRenderer to the right objects
Added supersample anti-aliasing option to offline terrain normal texture bake + cancelable progress bar
- Updated player ship prefab with new PlayerShipModels script
- Items can now specify a model prefab to equip in the correct slot on the player ship
- Collecting items with a model specified now equips the model correctly to the player ship
Added backhands to controller
- Gave the test weapons in town different models
Fixed div by zero in screenspace water
Improved horizon cloud lighting
made new court plane, unwrapped and textured
added jumping / running / turn in place animations for rocket launcher
setup the meta files for all of the 3rd person rocket launcher anims
Fixed player animation params sometimes being infinity
Player is always a developer in editor
* Fixed Lua errors when printing invalid Panels and Physics objects
* Added navmesh.GetAllNavAreas()
* Added navmesh.GetNavLadderByID()
* Added CNavLadder class ( experimental )
* Added CNavLadder.IsUsableByTeam( int team, int ladderDirection )
* Added CNavLadder.GetPosAtHeight( float height )
* Added CNavLadder.GetNormal()
* Added CNavLadder.GetLadderEntity()
* Added CNavLadder.IsValid()
* Added CNavLadder.GetID()
* Added CNavArea.IsValid()
* Updated gm_construct nav file to be less shit
rocket launcher 3rd person animations set up in mecanim
rocket lanucher world model done.
added ironsights variable to the rocket launcher viewmodel
added dryfire state to the rocketlauncher viewmodel
Add player injury sounds and first-person wounded sound effect
finishing touches on rocket launcher
fixed bug with eoka dryfire
added loading music
protocol++