199,216 Commits over 4,140 Days - 2.00cph!
crouchwalk / jog animations for the rocket luncher
Scene stuff. Atmosphere/camera wip.
Added lerp stuff. Needs hooking up.
Fixed igor backhand dive clips
Wired up Elvis special anim
Focal point now raises and lowers based on 8 points around it. if the camera is too low on the ground, it keeps the focal point up too, so that it doesn't instantly jerk back down when falling off.
Some shader test and human assets. Moved player prefab to outside /Resources
Merge from main (ignoring camera changes)
Merged in Input changes for orbit, also double click handling for zoom/move
Player Prefab camera offset fix
- Player model part swapping work
wounding last damage type carried over to death
medical tools will revive players when used on them in wounded state
Rebuilt Igor Prefab
Optimised rigs
Added build number to frontend
Updated xbone build
Skydome Light normal bias fix
Swamp court scene added to build, can be selected from front end
Mavis prefab updated with scripts
- Fixed the old abilities UI screen interfering with the camera
finished texture on wooden raft, added lights to swamp scene, tweaked colours, added collision
enabled collision in swamp court
Going home but need to remove the message handler stuff. Can't use it :(
Mavis backhand stand anim
running and jumping 3rd person animations for rocket launcher
Merge from camera testing
readded check for modalState
Added forehands and backhand to controller
Testing command transformsync update
No more StringPool errors in editor
Fixed errors when building the game manifest
Hide HUD when a dialog is being shown
Mesh painter
Hide animation for Mavis Racket and updated controller
Char06 WIP ZTool. Pretty much there, need to retopologise.
Latest iteration of character shader. Removed ambient light node, replaced with skybox node.
- Added a resources folder to the ship parts hierachy
Adding the new stair models for metal, twig, top tier, stone skins
Created the remaining stair prefabs and folders
Added anim events to meta files
- Player ship model equipping is now done by model name