193,482 Commits over 4,079 Days - 1.98cph!

8 Years Ago
build_win32_projects.bat builds chromium_process
8 Years Ago
Steamworks VDFs catch chromium's dependencies probably
8 Years Ago
added a debug line for the camera
8 Years Ago
Don't allow addons to replace console.log (hack for support with Awesomium) Fixed duplicate input on certain key presses File library can't read from chromium cache
8 Years Ago
Fixed building placement guide mesh not changing color to indicate validity
8 Years Ago
Items data
8 Years Ago
Fixed main menu font weight Kinect detection uses async lua/js callback
8 Years Ago
Started work on cleanup of how stat manipulations are handled so we can use them outside of Effect more easily Fixed wearables showing up in the item bar UI Made all clothing items carryable
8 Years Ago
Main menu is no longer google Scheme whitelist Added chromium_process.exe to copybins scripts
8 Years Ago
Added Encumberance consideration and conditions to some Building AI goals/plans
8 Years Ago
Added Encumbered flag, effect
8 Years Ago
Disable remote debugger Update useragent
8 Years Ago
compile fix
8 Years Ago
Fixed held and carried item effects not being properly applied Removed WeaponParameters.Effect (use held effects instead) Items component tracks total weight of all items Wearables are added/removed from the Items component Added Encumbrance stat simulator
8 Years Ago
DHTML inherits from Awesomium again Added -chromium statup parameter, replaces Awesomium panels with Chromium
8 Years Ago
Recalculate bounds after resetting lodgroup local ref point; just in case
8 Years Ago
Fixed clay spawns
8 Years Ago
chicken attack sounds
8 Years Ago
Fixed missing Container item type icon Commands widget does not disable craft choice buttons based on unit's knowledge of required items (shite) Finished the game
8 Years Ago
Added encumbrance stat, updated Stats+Properties with encumbrance and fear
8 Years Ago
mining quarry has AI obstacle fixed missing AI sounds AI flees when it cant reach its target wood armor helmet balance
8 Years Ago
Disabled npc apply vis for now
8 Years Ago
Fixed DoFlybySound NRE Save++ Network++
8 Years Ago
Fixed JS functions being created too late Added chromium to client
8 Years Ago
backup/progress on rocket crane detail greybox
8 Years Ago
Item pick up and dispenser actions refactored to support held containers Fixed NRE in Combat when Unit is unarmed Added auto NavMeshObstacle generation to Resource view importer Indicators back to Update cause it fucked em
8 Years Ago
Rocket factory / office building textures / warehouse textures
8 Years Ago
wolf SFX
8 Years Ago
fixed grass breaking game start
8 Years Ago
fixed disappearing viewmodels
8 Years Ago
updated grass
8 Years Ago
goat audio bundle
8 Years Ago
Server now tells you some stats.
8 Years Ago
Lua->JS returned strings can contains null bytes DHTML inherits Chromium
8 Years Ago
changed?
8 Years Ago
JS callback can recieve null/bool/double/string
8 Years Ago
renamed mud to clay and added to the game
8 Years Ago
Last parameter in JS->Lua calls can be a callback that is passed whatever Lua returns (only a string atm) Main menu passes callback to language.Update
8 Years Ago
cave music
8 Years Ago
Added mirrors but offsets are currently wrong
8 Years Ago
Weapon & Tool usage take SkillUseParameters instead of Skill, do lookup internally WeaponParamaters hold base DurabilityCost as per Tool CombatEventData holds reference to the Weapon being used Added Weapon usage in Combat.OnAttackHit
8 Years Ago
InteractableIndicator uses late update
8 Years Ago
moved the camera target back down to a sensible height
8 Years Ago
Fixed the follow camera a bit
8 Years Ago
Wearable weather decay check optimsation (check wearer's active interior first)
8 Years Ago
Wearables cleanup
8 Years Ago
Fixed UnitEffectIcon.CompareTo NRE
8 Years Ago
Fixed bad return in FollowCamera.HandleInput
8 Years Ago
Wearables only decay from the effects of weather when they're outside Wearables take half of all raw combat damage EffectList sorts by severity FollowCamera null checking
8 Years Ago
Fixed npc culling NRE caused by server reconnect