198,722 Commits over 4,140 Days - 2.00cph!

8 Years Ago
some quick AI optim, wip AI damage stuff
8 Years Ago
Tweaked build settings for local dynamic nav mesh.
8 Years Ago
Fixed gps line disable
8 Years Ago
Deleted the commented out, old hit % code, as it's now always 100%
8 Years Ago
Unit range/damage finding functions can now specify if they should include friendly damage or not, to be used by AI
8 Years Ago
Changed path generation for race mission
8 Years Ago
testing rock_formation_f export without flatten hierarchy
8 Years Ago
Alerts sent from server
8 Years Ago
Better step height for animals (helping them up stairs more easily).
8 Years Ago
DynamicNavMesh should support Animal agent type, not Humanoid (yeah, buildsettings can only support a single one...)
8 Years Ago
Prebaked experiments.
8 Years Ago
Navigation layer does not collide with anything Main camera ignores navigation layer
8 Years Ago
tree source
8 Years Ago
Major refactor and improvement for WantsToBuySomethingNearby and CharacterContext
8 Years Ago
Profiling & optimization
8 Years Ago
Merge from main
8 Years Ago
Misc
8 Years Ago
Removed armory props
8 Years Ago
metas
8 Years Ago
Savas portals Stamina regen while walking at 50% (exposed on prefab)
8 Years Ago
metas
8 Years Ago
misc
8 Years Ago
TOD particle at night hack to stop looping Skele FX, tweaks
8 Years Ago
Missing textures.
8 Years Ago
tree deform should mostly work, still room for lots of polish
8 Years Ago
Balance.
8 Years Ago
Weapon balance
8 Years Ago
graveyard night LUT fireflies
8 Years Ago
Blunts. Deleted some treasure.
8 Years Ago
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8 Years Ago
#if CLIENT
8 Years Ago
Merged /ReportingSystem
8 Years Ago
Player report populator
8 Years Ago
Updated keys_default
8 Years Ago
Fixes
8 Years Ago
Updated Facepunch.Unity
8 Years Ago
Removing old reporting system
8 Years Ago
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8 Years Ago
Tree component destroys the parent resource entity when felled (after impact) Tree component drives "extra wind" for felling trees BeforeFoliage shader uses global wind vector, exposes extra wind vector, uses Vector4 (needs more tinkering from someone with a brain)
8 Years Ago
Fixed bad material call in Tree
8 Years Ago
Removed some log spam
8 Years Ago
Biome material library editor improvements Replaced pines with new asset, Tree component etc
8 Years Ago
Updated speed trap avatar
8 Years Ago
Forgot this file
8 Years Ago
Added "Navigation" layer Removed unused "Sky" and "Sky Reflection" layers
8 Years Ago
Rocket factory lod materials
8 Years Ago
Merged rocket factory interior objects for optimisation
8 Years Ago
misc
8 Years Ago
Zone+Weather sets shader global "global_Wind" in Update
8 Years Ago
AI now creates a random squad each match (currently copies the spawn positions from the player's squad though)