193,122 Commits over 4,049 Days - 1.99cph!
Added ping display to network info screen. Also ignoring project *.user files.
added profiler hook and clarified some comments on unit selection raycast code.
Fixed NRE in Building.RequiresItem
Removed BuildingStates enum & concept of states from Building
Constructable buildings have a usability threshold, so that buildings can be used (e.g. shelters) before being fully complete
Interactions can define whether the smartobject's parent entity must be flagged IsUsable for them to be enabled
Added BaseEntity.IsUsable flag
WIP building construction state persistence
getting ready netting wall frame
Automated Windows Build #628
Automated Linux DS Build #628
Automated Linux Build #628
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Branch for Matt's tree changes.
Automated Windows Build #627
Removed ILuaInterface::ThreadLock/ThreadUnlock, ILuaInterface::SetupInfiniteLoopProtection
Removed GMMODULE definition, GLua namespace
Added ILuaBase::SetState
ILuaInterface::PushColor/GetColor use Color class instead of LuaColor
A bunch of cleaning between ILuaInterface/ILuaBase
Automated Linux Build #627
GM:RenderScreenspaceEffects will no longer be called with ViewData.dopostprocess set to false
made foliage deferred and tidied up assets
fixed tooltips not going away
Fix for RUST-1590 - Locker placement difficult
Ak47 world model uv fixes
fixes, splats adjustments
Fixed NRE in PlayerController.HandleWorldInteraction
airfield underground sewer and bunker network WIP
PlayerController cleanup, role defs save
added an initial more precise raycast to unit selection / mouseover
PlayerController interactables use List because FixedArray is uesless in this context
Automated Windows Build #626
Automated Linux DS Build #626
Automated Linux Build #626
Fixed floating addons not being mounted on dedicated servers
Updated camera
Added post controller
wip voxel raytracing for los
Asserts to diagnose https://sentry.io/share/issue/35313037392e323033323833313038/