198,906 Commits over 4,140 Days - 2.00cph!
Updating post pro and navmesh shit from github
Added HBAO plugin
Added dynamic wave spawner, energy pickups, and new enimie type.
Players get released from jail when the sentence is complete
Reduced pool audio source pool size, removed some debug lines
Couple of internal shader fixes
Added contact shadows (works on vm); toggle via graphics (def=off)
AudioManager settings, named sources
AnimationAudioBundle pitch & volume support
Debug bits
more entity manager / events
Added randomized scale to new foliage system
Added value noise to new foliage system
Added some template crime stuff
Added randomized tinting to foliage shader (still disabled)
Added console command to teleport players to jail
virtual functions for EntityView
Board/Tile/Unit views now all have EntityView base class
started making the new OnTagChange stuff less shit
Added ability to teleport players.
cleaned up control match definition SO
new placeholder capture point model
Split game host instance setup to PreBuildSetup() and PostBuildSetup()
wip capture victory conditions, reordering game setup
Lots of NPC standing around
Some delivery mission stuff
Emergency calls summon the cops
Different UI for emergency calls. Doesn't do anything yet.
Various tweaks and more desert stuff.
Minor nav arrow rules edit
Arrow scale tweaks. Highlighting for current mission task.
bit of clean up of old shit
fixed bow / crossbow worldmodel culling preventing them from animating