199,294 Commits over 4,140 Days - 2.01cph!

10 Years Ago
Sleeping bag no longer teleports the player, then respawns but instead uses a respawn overload
10 Years Ago
Updated topology layers Repainted greenbox, smartobject_test, wip island 01 Spawn tweaks Added tall pine spawn Removed error in Resource regarding two interaction requirement (resource does not require two interactions cc ptrefall)
10 Years Ago
Added lighting normalization factor to VertexLitBlendedCustom; helps with opacity when overlit
10 Years Ago
hit notification sound
10 Years Ago
added some new muzzleflash sprites that look more random than the previous. added a relaxed gesture for the 3rd person rocket launcher idle
10 Years Ago
adjusted some viewmodels to have snappier aiming adjusted some muzzleflashes to not occlude targets
10 Years Ago
merge from main
10 Years Ago
spawn twaeks
10 Years Ago
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10 Years Ago
updated hitbox damage scales
10 Years Ago
Weapon deploy, swing, and reload sound polish. Loot barrel sound polish.
10 Years Ago
bunch of lootspawn table changes bone and wood armor no longer default
10 Years Ago
Rocket launcher volume fixes
10 Years Ago
Hit marker sound tweak
10 Years Ago
Make bullet impacts audible from farther away
10 Years Ago
Increase the distance gunshots are audible from
10 Years Ago
Possible linux/sqlite fix
bot
10 Years Ago
OSX Build
bot
10 Years Ago
Windows Build
10 Years Ago
tweaked rarity of jacket
10 Years Ago
Proper linux fix
bot
10 Years Ago
OSX Build
bot
10 Years Ago
Windows Build
bot
10 Years Ago
Linux Build
10 Years Ago
Updated RustNative (with linux sqlite fix)
10 Years Ago
- The player is now invulnerable for 1.5 seconds after getting hit
10 Years Ago
adding female player model max file
10 Years Ago
Optimized ragdoll bone copy
10 Years Ago
- Added a temporary flash hit effect to the playership when you lose a block of health/shield
10 Years Ago
First draft over TOD Consideration. It takes a peak hour and a time range to define what score to return.
10 Years Ago
- Health/shield bars blocks now have empty states
10 Years Ago
Added asset warmup to bootstrap (needs testing, disabled by default)
10 Years Ago
Fuck
10 Years Ago
- Health/shield bars are now large and flash when losing a block
10 Years Ago
Enabled read/write on concrete wall meshes
10 Years Ago
Idle Behaviours should be able to trigger even when there's no other decisions to be made...
10 Years Ago
Test for null when evaluating for idle behaviours.
10 Years Ago
...and Decision Context should allow Target be null in calcualting bonus factor.
10 Years Ago
hit notify tweaks
10 Years Ago
Asset warmup is now enabled by default
10 Years Ago
-Finding safest spot consideration in, working a bit with humans vs bears in smartobject_test -merge with all previous stuffs
10 Years Ago
Fixed a couple presumtions in Before Debug Object.
10 Years Ago
-pleasing the bill (removed commented code, and comment that tells you when the movetosafety action fires, added a useful/explainative commit message).
10 Years Ago
Moved asset warmup to the first time a server is joined
10 Years Ago
Some more NRE fixes.
10 Years Ago
Yet another NRE triggered in Before Debug Tab.
10 Years Ago
-removed debugspheres
10 Years Ago
- Unfucked some UI
10 Years Ago
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10 Years Ago
swamp spawn