199,294 Commits over 4,140 Days - 2.01cph!
Sleeping bag no longer teleports the player, then respawns but instead uses a respawn overload
Updated topology layers
Repainted greenbox, smartobject_test, wip island 01
Spawn tweaks
Added tall pine spawn
Removed error in Resource regarding two interaction requirement (resource does not require two interactions cc ptrefall)
Added lighting normalization factor to VertexLitBlendedCustom; helps with opacity when overlit
added some new muzzleflash sprites that look more random than the previous.
added a relaxed gesture for the 3rd person rocket launcher idle
adjusted some viewmodels to have snappier aiming
adjusted some muzzleflashes to not occlude targets
updated hitbox damage scales
Weapon deploy, swing, and reload sound polish. Loot barrel sound polish.
bunch of lootspawn table changes
bone and wood armor no longer default
Rocket launcher volume fixes
Make bullet impacts audible from farther away
Increase the distance gunshots are audible from
Possible linux/sqlite fix
Updated RustNative (with linux sqlite fix)
- The player is now invulnerable for 1.5 seconds after getting hit
adding female player model max file
Optimized ragdoll bone copy
- Added a temporary flash hit effect to the playership when you lose a block of health/shield
First draft over TOD Consideration. It takes a peak hour and a time range to define what score to return.
- Health/shield bars blocks now have empty states
Added asset warmup to bootstrap (needs testing, disabled by default)
- Health/shield bars are now large and flash when losing a block
Enabled read/write on concrete wall meshes
Idle Behaviours should be able to trigger even when there's no other decisions to be made...
Test for null when evaluating for idle behaviours.
...and Decision Context should allow Target be null in calcualting bonus factor.
Asset warmup is now enabled by default
-Finding safest spot consideration in, working a bit with humans vs bears in smartobject_test
-merge with all previous stuffs
Fixed a couple presumtions in Before Debug Object.
-pleasing the bill (removed commented code, and comment that tells you when the movetosafety action fires, added a useful/explainative commit message).
Moved asset warmup to the first time a server is joined
Yet another NRE triggered in Before Debug Tab.