193,571 Commits over 4,079 Days - 1.98cph!

8 Years Ago
tests
8 Years Ago
cutting in much better slope system
8 Years Ago
Switched up some units
8 Years Ago
Beancan grenade optimisation
8 Years Ago
merge
8 Years Ago
ui
8 Years Ago
scene backup
8 Years Ago
Junkpiles overgrowth details
8 Years Ago
Added server convar to pause time while loading (defaults to false)
8 Years Ago
Nomenclature changes to grass shader Added foliage shader
8 Years Ago
wolf sfx
8 Years Ago
Fixed potential NRE in playerModel applyVisibility + compilation warning
8 Years Ago
apparently I didn't commit the mixer.
8 Years Ago
Building stuff
8 Years Ago
Shader parity with prerelease + deferred mesh decal instancing
8 Years Ago
Fixed shaders after merge + parity with main
8 Years Ago
Salvaged cleaver optimisation
8 Years Ago
Retargeted, renamed clutter tallgrass and flowerbeds prefabs to the new ones
8 Years Ago
Tint mask for biome tinting of overgrowth atlas Overgrowth albedo tuning for biome tinting + polish
8 Years Ago
8 Years Ago
Saving default time scale of 1.0 (rather than 1.0028036)
8 Years Ago
Moved beartrap displacement go to invisible layer
8 Years Ago
Deleted unused building stat definitions
8 Years Ago
Fixed names not showing correctly in the data browser when the game is playing
8 Years Ago
Prefab fixes
8 Years Ago
adding test max files
8 Years Ago
First pass drifting
8 Years Ago
Merge fixes
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
Pause ServerMgr.Update until the connection is open
8 Years Ago
Added more occlusion meshes
8 Years Ago
Add layer awareness to mesh renderer batching (key and go) Added batching to building core occluders + occluder meshes now read/write
8 Years Ago
cooldown is now hidden when attack-hovering a unit
8 Years Ago
Added entity.deleteby( steamid ) (deletes all entities by player) Delete all user's entities when banned by EAC
8 Years Ago
Fixed some nulled unlocks in Building skill def
8 Years Ago
terror bird sfx
8 Years Ago
Attachments cleanup, various editor fixes Item view attachment offsets can be adjusted at runtime by selecting the view in the scene view
8 Years Ago
edit terrorbird sfx
8 Years Ago
missed a bit
8 Years Ago
more terror bird sfx
8 Years Ago
Cleaning console command running paths
8 Years Ago
Ak47 optimisation
8 Years Ago
terror bird sfx
8 Years Ago
changed default formation
8 Years Ago
tweaks
8 Years Ago
some combat stuff
8 Years Ago
WTP Scene2Prefab
8 Years Ago
WTP scene sorting
8 Years Ago
stabilisetorso srcipt to carry both hands anim to stop it from rotating like a crazy