199,906 Commits over 4,140 Days - 2.01cph!

10 Years Ago
Cleaning away usage of Awake, Start, OnEnable in entities Cleaned up LODGrid.Instance testing
10 Years Ago
In "theory" ticking stat modifiers should work now, but will run some tests before I merge to main.
10 Years Ago
Offset loading when opening steam inventory
10 Years Ago
Tested tick modifier, looks like it works. Fixed some minor bugs to the tick modifier system.
10 Years Ago
Ball target range can be increased Camera height tracking can be disabled Can now win deuce mode test game
10 Years Ago
Fixed standalone hangar reverb zone being a solid collider (preventing people from entering it)
10 Years Ago
- Spinning rotor blades in Pipes areas now hurt the player - Moved player death/deletion code to a central place - More whitebox level work
10 Years Ago
added new targets, with animations
10 Years Ago
updated shaderforge version. tweaked cloud city outer court colour
10 Years Ago
added new targets with animations. viewable in cloud city court
10 Years Ago
Added ParticleSystemLOD (set up on the large furnace as an example) Fixed smoke particles immediately disappearing when the large furnace is toggled off Renamed LODCull to MeshCull, LODObject to MeshLOD and LODContainer to RendererLOD
10 Years Ago
Intent
10 Years Ago
Intent
10 Years Ago
Fixed attachment networking fuckupz
10 Years Ago
Do warmup in coroutine so game stays responsive (kinda) Shader variants wamup
10 Years Ago
NetworkDestroy NRE fix
10 Years Ago
Added particle quality slider to F2 menu
10 Years Ago
Updated trigger zones to handle new targets
10 Years Ago
Finally fixed the reload bug amongst others.
10 Years Ago
Renamed EntityBehaviour to NetworkEntityBehaviour
10 Years Ago
Fixed ALT head rotation offset fuckup
10 Years Ago
Some shit didn't get renamed.
10 Years Ago
Don't bother warming up effects in editor, we cool
10 Years Ago
added collision to target, added vertex colours so can set individual ring colour, tweaked hit anim
10 Years Ago
For for AI not responding
10 Years Ago
added collision to target, added vertex colours so can set individual ring colour, tweaked hit anim
10 Years Ago
Added ParticleSystemContainer utility component (added to large furnace as an example)
10 Years Ago
Merge from main.
10 Years Ago
Merged Stat Changes branch to Main. This properly integrates Stat-driven Attributes and Skills + removes the concept of "step" from Attribute, replaced by the Tick Modifiers.
10 Years Ago
Forgot this.
10 Years Ago
Increased brightness of nights with full moon
10 Years Ago
added lod settings to the large furnace particles.
10 Years Ago
Added timer to stat modifiers, so that one now can optionally say a modifier should be automatically removed after N seconds. This should "probably" be based on TOD time, right now it's based on Time.time.
10 Years Ago
Fixed arrow damage being lower than intended
10 Years Ago
Medical crate graphics.
10 Years Ago
Missing files.
10 Years Ago
Network++
10 Years Ago
Medical loot tables. Manifest. Savas now has healing stations in all corners. Fixed missing barrels required to get on top of the monument dome.
10 Years Ago
Savas signs for confused noobs.
10 Years Ago
Added particle LOD's to small furnace Editted Large furnace FBX so LOD2,3 don't block the fire FX Tweaked large furnace particle LOD distances. Got killed by some guy called Chewbacca on London Dev Hapis. Some people are just unfriendly.
10 Years Ago
Furnace performance optimization. Added flicker to the furnace light.
10 Years Ago
Furnace light tweak.
10 Years Ago
fixed some issues with the player's eyes facing wrong direction during some animations
10 Years Ago
breath doesn't show up in the pitch black now.
10 Years Ago
Fixed LOD fuckup
10 Years Ago
C++ comments to C# code generation
10 Years Ago
CommentToBind fixes
10 Years Ago
Fixed quarry particle effect performance issues and added particle LODs
10 Years Ago
Fixed stone hatchet "missing effect" warnings Toned down stone hatchet screen shake (in line with metal hatchet)
10 Years Ago
Prefab auto disable