199,740 Commits over 4,140 Days - 2.01cph!

10 Years Ago
Electric buzz sounds for petur
10 Years Ago
FOR FUCK SAKE test prefab room
10 Years Ago
Water treatment plant backup
10 Years Ago
merge from main
10 Years Ago
faster and more reealistic collect stone/mushroom FX smoke signal is now purple
10 Years Ago
Added back in Forget if Interrupted to interactions.
10 Years Ago
fixed collision on test court
10 Years Ago
fixed collision on test court
10 Years Ago
5.2 updates, Removed TextMesh
10 Years Ago
Changed the way anim length is returned
10 Years Ago
added stalagmites to lava court
10 Years Ago
Trails for backhands
10 Years Ago
FOR FUCK SAKE camera far clip to fix shadow artifact FOR FUCK SAKE wip room prefab FOR FUCK SAKE material !A bespoke pipe asset
10 Years Ago
+1 railing model Water treatment plant lootcrates and statics
10 Years Ago
Refactoring eyes.
10 Years Ago
Added dryfire effects prefab for crossbow to fix sound not playing
10 Years Ago
Large furnace smoke more grey and better motion Started re-naming impact FX to be more descriptive Deleted some more duplicate FX
10 Years Ago
Converted cold overlay to ScreenOverlayEx
10 Years Ago
FOR FUCK SAKE remove fog render in glass shader/ switch to specular model to avoid reflection glitch
10 Years Ago
-merged with main -Camera: standard with lots of tweaks (better follow, better gliding around, some sort of currently rough fix for the camera going through mountains)
10 Years Ago
Player eyes are now an entitybehavior
10 Years Ago
-partly B&W2 style: camera only follows the ground going up, not going down.
10 Years Ago
added new stalgmites to lava max
10 Years Ago
added more stalagmites to lava court, changed material, working on court surface
10 Years Ago
First pass racket trail effect.
10 Years Ago
Added Behaviour.OnBehaviourActivated for callbacks, SmartObject only counts subscription and allocates InteractionPositions when the relevant SmartBehaviour is active Added BehaviourStack.Contains method Buffering Agent.Effects in TickEffects Fixed potential NRE when calling Consumable.Consume() Removed Agent.SubscriptionCount, now simply check against the Stack.Behaviours.Count in DM Overriding some methods in SmartBehaviour to deal with subscription handling better
10 Years Ago
Better ironsights
10 Years Ago
Canyon early work backup Water treatment plant stuff
10 Years Ago
FOR FUCK SAKE wip room tweak/light test
10 Years Ago
1st pass Owl rig
10 Years Ago
Water: Fixed shore blending artifact
10 Years Ago
* Fixed 2 crash problems, 1 confirmed shadow related crash, one potential crash fix * Added CSEnt.__tostring() * Panel.OpenURL() no longer opens bad/blocked file extensions * Fixed dangerous .vtf exploit(s)
10 Years Ago
Water: quality adjustment fix
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10 Years Ago
Windows Build 650
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10 Years Ago
OSX Build 928
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10 Years Ago
LinuxDS Build 764
10 Years Ago
Water: matching refl occ fade-in
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10 Years Ago
Linux Build 790
10 Years Ago
* Fixed random shitty sprite texture SWEP crosshair ( Thanks Jvs )
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10 Years Ago
Windows Build 651
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10 Years Ago
OSX Build 929
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10 Years Ago
LinuxDS Build 765
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10 Years Ago
Linux Build 791
10 Years Ago
Weapon slots shown on icon
10 Years Ago
Final GitSync
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10 Years Ago
Windows Build 652
10 Years Ago
Added ItemManager to Globals object TribeStatArea spawns and adds stick to the campfire Data tweaks (Forget if Interrupt on various Interactions)
10 Years Ago
Can equip mods by dropping onto weapon icon
10 Years Ago
Attachment attach sounds