194,126 Commits over 4,079 Days - 1.98cph!

9 Years Ago
Cannon aiming resets when leaving aiming mode
9 Years Ago
Breed request is player exposed, condition tweaks to support that. Fixed Berry Bush IPS data warning
9 Years Ago
Warning fix
9 Years Ago
Bag test
9 Years Ago
art sauce
9 Years Ago
more crocking
9 Years Ago
9 Years Ago
water bottle viewmodel updates, adding Toms bottle mesh & textures
9 Years Ago
vm source update
9 Years Ago
Multiple select breakdown Fixed scrolling back to the top when inventory items updated
9 Years Ago
Merge
9 Years Ago
More camera
9 Years Ago
Shortened prefab name in print_prefabs
9 Years Ago
Units are now generated at runtime.
9 Years Ago
Enabled all player pooling functionality by default on 64bit systems (finally)
9 Years Ago
UnitViewUtility adds a NavMeshAgent to newly created views
9 Years Ago
merge from main
9 Years Ago
merge from main
9 Years Ago
Wood sitem
9 Years Ago
Breakdown fixes
9 Years Ago
added _MM road parts to all prefabs that didn't have any. Hid buildings in hexes that obscured bridges and bridge roads
9 Years Ago
Fix tweak
9 Years Ago
Allow deselect
9 Years Ago
Fixed ProjectileWeaponMod not setting limitNetworking after server load
bot
9 Years Ago
Automated Linux DS Build #477
9 Years Ago
More cam tests
bot
9 Years Ago
Automated Windows Build #477
9 Years Ago
Can now properly select and paint units in the editor.
bot
9 Years Ago
Automated OSX Build #477
bot
9 Years Ago
Automated Linux Build #477
9 Years Ago
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bot
9 Years Ago
Automated Linux DS Build #476
9 Years Ago
more croc bits
bot
9 Years Ago
Automated Windows Build #476
bot
9 Years Ago
Automated OSX Build #476
bot
9 Years Ago
Automated Linux Build #476
9 Years Ago
* Improved Entity:GetKeyValues to show actual values of keys and to show ALL keys
9 Years Ago
croc work
9 Years Ago
vm water bottle source
9 Years Ago
Cannon ball speed increased, can now aim cannons left/right
9 Years Ago
merged from main
9 Years Ago
Resetting eye direction when entering vehicles. Look straight forward.
9 Years Ago
Fixed animator assignment bug
9 Years Ago
Comments only
9 Years Ago
Resetting player state on vehicle entry and exit. No ore getting stuck crouching in the driver's seat etc
9 Years Ago
Refactoring
9 Years Ago
Allow separate player positioning in vehicle between view and world models
9 Years Ago
Removing vehicle camera again - player view only.
9 Years Ago
Player now moves correctly along with vehicle rotation when inside
9 Years Ago
Made PropRenderer IClientComponent (client needs it)