194,177 Commits over 4,079 Days - 1.98cph!
Cannon aiming resets when leaving aiming mode
Breed request is player exposed, condition tweaks to support that.
Fixed Berry Bush IPS data warning
water bottle viewmodel updates, adding Toms bottle mesh & textures
Multiple select breakdown
Fixed scrolling back to the top when inventory items updated
Shortened prefab name in print_prefabs
Units are now generated at runtime.
Enabled all player pooling functionality by default on 64bit systems (finally)
UnitViewUtility adds a NavMeshAgent to newly created views
added _MM road parts to all prefabs that didn't have any.
Hid buildings in hexes that obscured bridges and bridge roads
Fixed ProjectileWeaponMod not setting limitNetworking after server load
Automated Linux DS Build #477
Automated Windows Build #477
Can now properly select and paint units in the editor.
Automated Linux Build #477
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Automated Linux DS Build #476
Automated Windows Build #476
Automated Linux Build #476
* Improved Entity:GetKeyValues to show actual values of keys and to show ALL keys
Cannon ball speed increased, can now aim cannons left/right
Resetting eye direction when entering vehicles. Look straight forward.
Fixed animator assignment bug
Resetting player state on vehicle entry and exit. No ore getting stuck crouching in the driver's seat etc
Allow separate player positioning in vehicle between view and world models
Removing vehicle camera again - player view only.
Player now moves correctly along with vehicle rotation when inside