199,013 Commits over 4,140 Days - 2.00cph!

8 Years Ago
tutorial task sfx
8 Years Ago
more
8 Years Ago
added happy and sad idles and stopped some happy looking idle variations happen when unit is sad
8 Years Ago
tweaks
8 Years Ago
More
8 Years Ago
Manifest
8 Years Ago
Chair models/LODs/COL/Gibs/Textures Prefabs/skinnable setup ItemScreenshot scene update
8 Years Ago
Client compile fix
8 Years Ago
made happy walk more happy
8 Years Ago
Smg prefab update
8 Years Ago
- WIP
8 Years Ago
LOD fix
8 Years Ago
Fixed npc culling NRE after leaving server Enabled back culling and variable visupdate rate
8 Years Ago
8 Years Ago
8 Years Ago
Batching cleanup and fixes
8 Years Ago
Client compile fix
8 Years Ago
Vis double checks collider enabled state
8 Years Ago
Testbox and a little biome stuff.
8 Years Ago
Add ability to schedule sounds for future playback to SoundManager Physics sound playback improved Vedning machine plays purchased item's physics impact sounds
8 Years Ago
Creating weapons firing events at the bullet hit point as well as at the firing point. Lets NPCs react to shots that land nearby but come from far away
8 Years Ago
Fixed rotation issue when reloading etc
8 Years Ago
Improved NPC vision system + some extras
8 Years Ago
Merging in from Trunk
8 Years Ago
Increased car tyre skid sound threshold
8 Years Ago
Cleanup
8 Years Ago
Refactored TargetFilter plans, which are now created and held by the AI manager for cleaner lookup TargetFIlter desire creation now supports momentum simulator method selection via editor reflection + dropdown (members from DesireMomentumSimulators Added some help text and field labels to SpawnPopulationSettingsEditor Disabled tribe mood color grading effect
8 Years Ago
NPC basic door smarts
8 Years Ago
reduced size of vending machine icon to prevent text clipping lower right vending machine text displays number of items per sell order vending machine has higher health
8 Years Ago
water bottle, bota bag, buckets no longer considered 'hostile' to peacekeeper turrets
8 Years Ago
shopfront can't be stacked on itself turrets no longer consider dead players hostile after they respawn and run back fixed being unable to rightclick-move objects into customer side of shop front no longer show crosshair when aiming at a "Not Player Usable" collider of an entity
bot
8 Years Ago
Automated Linux DS Build #33
8 Years Ago
NPCs can open and close doors, although it confuses them greatly. They just love using the doors too much
bot
8 Years Ago
Automated Windows Build #33
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8 Years Ago
Automated OSX Build #33
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8 Years Ago
Automated Linux Build #33
8 Years Ago
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8 Years Ago
Automated Linux DS Build #32
8 Years Ago
fixed flamethrower going through shopfront shopfront has same health/protection as sheet metal wall small delay with process indicator when both parties have accepted (less jarring)
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8 Years Ago
Automated Windows Build #32
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8 Years Ago
Automated OSX Build #32
bot
8 Years Ago
Automated Linux Build #32
8 Years Ago
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8 Years Ago
Compile fix
8 Years Ago
Added convars to toggle "immediate invalidate" feature on batching systems
8 Years Ago
Fixed race condition in mesh batch threading
8 Years Ago
Fixed billboard shadows Fixed ST/foliage deferred transmission
8 Years Ago
Senses now uses AwarenessRadius for the entity perception check.
8 Years Ago
Convars to toggle batching threading
8 Years Ago
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