199,490 Commits over 4,140 Days - 2.01cph!
Fixed some speeling mistakes
added light toggle to keybinds
Refresh batched building mesh when rotating building parts
Actual CombatEffectTemplate UnityEditor compile fix
Bear and mammoth mat twaeks
TOD tweak
Cowboy - smash anim source update
Added source prototype six shooter special move anims
Cowboy - six shooter source file changes
Owl - hold anim source files
Roofs can no longer be placed downwards
Reduced roof max placement distance
Fix NRE in PlayerCamera+Input
Cowboy - Added smash anim
Added source prototype six shooter special move anims
Change FOV when screen aspect is high to avoid being able to side-eye through walls
Initial ambient sound pass for all courts
Improved AudioListener management
SoundDefinition can control spatialization and stereo spread
Fixed possibilities of ghost items if giving to full inventories
No Ambient sound during loadscreens.
Added (safe) ConVar methods: SetString, SetFloat, SetInt, SetBool
Automated Windows Build #162
Automated Linux Build #162
TennisController generic LevelLoaded system
No CloudCity ring whoosh sounds during load screen
Fix AudioListener getting destroyed when exiting a level
Simpler/nicer/actually working for for the view stretch thing
Automated Linux DS Build #162
Fix crash warning trying to print uninitialized memory?
Automated Windows Build #163
Automated Linux Build #163
Automated Linux DS Build #163
Fixed StatCollectionSettingsEditor not completing setup properly
One enum to rule them all
polished laser sight, is accurate to crosshair, beam enabled
polished flashlight
added flashlight beam in third person
lasersight provides recoil reduction
all weapons have an appropriate deploy delay
removed underbarrel attachment slot from crossbow (no more laser/flashlight on it, its too f0cked)
Added "Particles/Beam"; similar to "Particle\Additive HDR" except with: shadow texture + planar fade + distance fade
Boob bones, female cleanup.
StatLinker algorithm method selection via reflection in StatCollectionSettingsEditor
Default CoreStats in StatCollectionSettings
fixed all weapon ikhold positions so they work with bonescaling.
Material specific melee weapon impacts
New plant pick sounds
Lots small sound tweaks/polish
Mix tweaks