199,490 Commits over 4,140 Days - 2.01cph!

bot
10 Years Ago
Automated Linux DS Build #158
10 Years Ago
smoothed out the animal animations. The bear isn't so herky/jerky when he's attacking players.
10 Years Ago
- Ripped out more unusued scripts/ui/folders/everything
10 Years Ago
Fixed VMatrix:SetScale() scaling the 2nd/3rd rows incorrectly
bot
10 Years Ago
Automated Linux Build #159
bot
10 Years Ago
Automated Windows Build #159
bot
10 Years Ago
Automated Linux DS Build #159
10 Years Ago
More tweaks
10 Years Ago
Ran prepare prefabs
10 Years Ago
Moving combat related scripts around Added CombatEffectTemplate, CombatEffectTemplateSettings StatLinkerOperation tweak (added Divide operator back in because readability)
10 Years Ago
- Mortar launchers can now be set to target a specific location other than the player or themselves. - More arena test work
10 Years Ago
Can throw melee weapons while running
10 Years Ago
new shader for animals and setup on bear and mammoth shader could be horrible
10 Years Ago
cut down head markings on bear (still just on top of ear and under lip)
10 Years Ago
* Fixed "destination group" problem in multiplayer with npc_template_maker * Added CNavArea.SetParent( CNavArea, type ) * Added CNavArea.GetParent() - returns CNavArea * Added CNavArea.GetParentHow() - returns NavTraverseType * Added CNavArea.ClearSearchLists() * Added CNavArea.SetTotalCost( float ) * Added CNavArea.AddToOpenList() * Added CNavArea.GetTotalCost() - returns float * Added CNavArea.IsOpenListEmpty() * Added CNavArea.PopOpenList() - returns CNavArea * Added CNavArea.IsBlocked() * Added CNavArea.IsOpen() * Added CNavArea.IsClosed() * Added CNavArea.RemoveFromClosedList() * Added CNavArea.UpdateOnOpenList() * Added CNavArea.AddToClosedList() * Added CNavLadder.ConnectTo( CNavArea )
bot
10 Years Ago
Automated Linux Build #160
bot
10 Years Ago
Automated OSX Build #160
10 Years Ago
- Rooms can now have a chance to override the level's enemy pack with their own specific one
10 Years Ago
changed bear markings
bot
10 Years Ago
Automated Linux DS Build #160
bot
10 Years Ago
Automated Windows Build #161
10 Years Ago
First pass on adding a Math Algorithms API into the mix of things. StatLinkerParameters now expose a StatLinkerAlgorithm unity event. Just need to expose it via the custom editor stuff (Bill).
10 Years Ago
Fixed bug where guns take wrong amount of ammo from inventory
bot
10 Years Ago
Automated Linux DS Build #161
10 Years Ago
should stop floating when getting hit
10 Years Ago
- Added PlayMaker
10 Years Ago
- Custom playmaker action test, animation state toggling
10 Years Ago
admin ent commands
10 Years Ago
Combat effect templates stuff WIP
10 Years Ago
Commeting out bad cast in CombatEffectTemplate.CopyTo
10 Years Ago
ticked enable lightmap and light probes as that makes it consistant with the human
10 Years Ago
Fixed StatLinkerAlgorithm not being serializable
10 Years Ago
StatLinkerParameters no longer holds the StatSettings ref, instead we pass it in to the Create method from the collection on init StatCollection holds a new StatLinkerPair struct in place of StatLinkerParameters, StatLinkerPairs hold StatSettings and StatLinkerParameters
10 Years Ago
bug fix with world gen.
10 Years Ago
Removed old building system.
10 Years Ago
new mammoth idle removed unused bones that shouldnt have been there removed old mammoth anims shaders changed apparently
10 Years Ago
latet source files, bear and mammoth have vertex gradients baked in
10 Years Ago
Unused substances
10 Years Ago
Removed unused materials
10 Years Ago
Downed rain collision quality
10 Years Ago
set all shaders on swamp court to use deferred rendering. changed water shader to not use mirror reflect script and baked out new lighting
10 Years Ago
merge from main
10 Years Ago
new building parts current files progress
10 Years Ago
CombatEffectTemplate missed #if UNITY_EDITOR
10 Years Ago
- Playmaker stuff
10 Years Ago
bundle fixes brighter flashlight, narrower cone
10 Years Ago
merge from main
10 Years Ago
merge into main
10 Years Ago
More cleanup
10 Years Ago
GamePhysics now uses the new allocation-free physics API