199,465 Commits over 4,140 Days - 2.01cph!
- Enemy ability picker can now be forced to pick a specific ability
- Time arena test/rough wip
Added support for ortho views in CalcView and cam.Start
Fixed collision bounds having no influence on nextbot navigation
Automated Linux Build #156
Automated Windows Build #156
lighttoggle defaults to F
reduced costs of weapon attachments
updated loottables to include new attachments
updated heli loot to drop new attachments
Automated Linux DS Build #156
Catch crash condition in CBaseAnimating::TestHitboxes
Fix buffer over-read in input library
Automated Windows Build #157
Automated Linux Build #157
Added Power operator to stat linkers, allowed for multiple value modifications per operation
Some WIP commented out drawers
Automated Linux DS Build #157
FOR FUCK SAKE town scene with test stuff
!A test model
Added net.WriteMatrix/net.ReadMatrix
net.WriteType support for VMatrix
Fixed net.ReadType for TYPE_NIL
Automated Linux Build #158
Automated Windows Build #158
Automated Linux DS Build #158
smoothed out the animal animations. The bear isn't so herky/jerky when he's attacking players.
- Ripped out more unusued scripts/ui/folders/everything
Fixed VMatrix:SetScale() scaling the 2nd/3rd rows incorrectly
Automated Linux Build #159
Automated Windows Build #159
Automated Linux DS Build #159
Moving combat related scripts around
Added CombatEffectTemplate, CombatEffectTemplateSettings
StatLinkerOperation tweak (added Divide operator back in because readability)
- Mortar launchers can now be set to target a specific location other than the player or themselves.
- More arena test work
Can throw melee weapons while running
new shader for animals and setup on bear and mammoth
shader could be horrible
cut down head markings on bear (still just on top of ear and under lip)
* Fixed "destination group" problem in multiplayer with npc_template_maker
* Added CNavArea.SetParent( CNavArea, type )
* Added CNavArea.GetParent() - returns CNavArea
* Added CNavArea.GetParentHow() - returns NavTraverseType
* Added CNavArea.ClearSearchLists()
* Added CNavArea.SetTotalCost( float )
* Added CNavArea.AddToOpenList()
* Added CNavArea.GetTotalCost() - returns float
* Added CNavArea.IsOpenListEmpty()
* Added CNavArea.PopOpenList() - returns CNavArea
* Added CNavArea.IsBlocked()
* Added CNavArea.IsOpen()
* Added CNavArea.IsClosed()
* Added CNavArea.RemoveFromClosedList()
* Added CNavArea.UpdateOnOpenList()
* Added CNavArea.AddToClosedList()
* Added CNavLadder.ConnectTo( CNavArea )
Automated Linux Build #160
- Rooms can now have a chance to override the level's enemy pack with their own specific one
Automated Linux DS Build #160
Automated Windows Build #161
First pass on adding a Math Algorithms API into the mix of things.
StatLinkerParameters now expose a StatLinkerAlgorithm unity event. Just need to expose it via the custom editor stuff (Bill).
Fixed bug where guns take wrong amount of ammo from inventory
Automated Linux DS Build #161
should stop floating when getting hit