199,465 Commits over 4,140 Days - 2.01cph!

10 Years Ago
- Enemy ability picker can now be forced to pick a specific ability
10 Years Ago
- Time arena test/rough wip
10 Years Ago
Added support for ortho views in CalcView and cam.Start Fixed collision bounds having no influence on nextbot navigation
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10 Years Ago
Automated Linux Build #156
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10 Years Ago
Automated Windows Build #156
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10 Years Ago
Automated OSX Build #156
10 Years Ago
light toggle reliability
10 Years Ago
merge into main
10 Years Ago
lighttoggle defaults to F
10 Years Ago
reduced costs of weapon attachments
10 Years Ago
updated loottables to include new attachments updated heli loot to drop new attachments
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10 Years Ago
Automated Linux DS Build #156
10 Years Ago
Catch crash condition in CBaseAnimating::TestHitboxes Fix buffer over-read in input library
10 Years Ago
manifest
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10 Years Ago
Automated Windows Build #157
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10 Years Ago
Automated Linux Build #157
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10 Years Ago
Automated OSX Build #157
10 Years Ago
Added Power operator to stat linkers, allowed for multiple value modifications per operation Some WIP commented out drawers
10 Years Ago
manifest, again, test
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10 Years Ago
Automated Linux DS Build #157
10 Years Ago
FOR FUCK SAKE town scene with test stuff !A test model
10 Years Ago
FOR FUCK SAKE maya scene
10 Years Ago
Added net.WriteMatrix/net.ReadMatrix net.WriteType support for VMatrix Fixed net.ReadType for TYPE_NIL
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10 Years Ago
Automated Linux Build #158
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10 Years Ago
Automated Windows Build #158
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10 Years Ago
Automated Linux DS Build #158
10 Years Ago
smoothed out the animal animations. The bear isn't so herky/jerky when he's attacking players.
10 Years Ago
- Ripped out more unusued scripts/ui/folders/everything
10 Years Ago
Fixed VMatrix:SetScale() scaling the 2nd/3rd rows incorrectly
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10 Years Ago
Automated Linux Build #159
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10 Years Ago
Automated Windows Build #159
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10 Years Ago
Automated Linux DS Build #159
10 Years Ago
More tweaks
10 Years Ago
Ran prepare prefabs
10 Years Ago
Moving combat related scripts around Added CombatEffectTemplate, CombatEffectTemplateSettings StatLinkerOperation tweak (added Divide operator back in because readability)
10 Years Ago
- Mortar launchers can now be set to target a specific location other than the player or themselves. - More arena test work
10 Years Ago
Can throw melee weapons while running
10 Years Ago
new shader for animals and setup on bear and mammoth shader could be horrible
10 Years Ago
cut down head markings on bear (still just on top of ear and under lip)
10 Years Ago
* Fixed "destination group" problem in multiplayer with npc_template_maker * Added CNavArea.SetParent( CNavArea, type ) * Added CNavArea.GetParent() - returns CNavArea * Added CNavArea.GetParentHow() - returns NavTraverseType * Added CNavArea.ClearSearchLists() * Added CNavArea.SetTotalCost( float ) * Added CNavArea.AddToOpenList() * Added CNavArea.GetTotalCost() - returns float * Added CNavArea.IsOpenListEmpty() * Added CNavArea.PopOpenList() - returns CNavArea * Added CNavArea.IsBlocked() * Added CNavArea.IsOpen() * Added CNavArea.IsClosed() * Added CNavArea.RemoveFromClosedList() * Added CNavArea.UpdateOnOpenList() * Added CNavArea.AddToClosedList() * Added CNavLadder.ConnectTo( CNavArea )
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10 Years Ago
Automated Linux Build #160
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10 Years Ago
Automated OSX Build #160
10 Years Ago
- Rooms can now have a chance to override the level's enemy pack with their own specific one
10 Years Ago
changed bear markings
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10 Years Ago
Automated Linux DS Build #160
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10 Years Ago
Automated Windows Build #161
10 Years Ago
First pass on adding a Math Algorithms API into the mix of things. StatLinkerParameters now expose a StatLinkerAlgorithm unity event. Just need to expose it via the custom editor stuff (Bill).
10 Years Ago
Fixed bug where guns take wrong amount of ammo from inventory
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10 Years Ago
Automated Linux DS Build #161
10 Years Ago
should stop floating when getting hit