199,550 Commits over 4,140 Days - 2.01cph!
Added "Particles/Beam"; similar to "Particle\Additive HDR" except with: shadow texture + planar fade + distance fade
Boob bones, female cleanup.
StatLinker algorithm method selection via reflection in StatCollectionSettingsEditor
Default CoreStats in StatCollectionSettings
fixed all weapon ikhold positions so they work with bonescaling.
Material specific melee weapon impacts
New plant pick sounds
Lots small sound tweaks/polish
Mix tweaks
merge from main/soundpolish
FOR FUCK SAKE bolt material
* Fixed debugoverlay spamming dedicated server console to oblivion
* Added CNavLadder.Get/SetBottomArea( CNavArea )
* Added CNavLadder.Get/SetTopBehindArea( CNavArea )
* Added CNavLadder.Get/SetTopForwardArea( CNavArea )
* Added CNavLadder.Get/SetTopLeftArea( CNavArea )
* Added CNavLadder.Get/SetTopRightArea( CNavArea )
Automated Linux Build #164
Automated Windows Build #164
- Reduced camera shake on starting weapon
-mouse cursor doesn't lock into game window anymore, on start. If unhappy, this can be fully reverted (and I can hack in a my-pc only way)
Automated Linux DS Build #164
Automated Linux DS Build #165
- Stopped basic blaster projectiles going through everything!!!!
StatTypes/StatTypesDrawer enum dancing https://highon.coffee/img/picard-shake-it-so.gif
Automated Windows Build #165
Entity stability values are now saved and loaded
Stability warmup is much faster (and almost free if values have been saved)
Stability refresh is faster (terminates after less iterations)
All stability parameters can now be adjusted by admins
Stability distance from ground is displayed in the editor
Code is compiling after crazy Stat rewrite. Probably broke all data + probably some bugs left + tickables are gone and needs an Effect replacement.
Moving stat type fileds around a bit
Added AttributeTypes back in, ext method for setting them via a stat array of primaries
Fixed keys.cfg overriding new keys added in keys_default.cfg
reference coroutines by IEnumerator because stopping them with the Coroutine class throws errors (300 errors an hour)
Fixed NETRCV_ReadBytes returned false on suicide
- Added Room and RoomSpawner components to the current Ice Cave rooms
- Removed some junk from SpawnLocation
- Added Ice Cave enemy pack
- Started Ice Cube harvester gameplay code
- Rebuilt Ice Cave prefabs
CombatAlgorithms is now a static class not asset
Added StatChangeParameters, StatScaleParameters
Added IStatMinipulator interface implemeneted by params types
Added StatMinipulators enum
Removed all old Stat related interfaces
More work on StatModifiers, removed old order handling etc
Quickfix for Stat Modifiers.