199,550 Commits over 4,140 Days - 2.01cph!

10 Years Ago
merge from main
10 Years Ago
merge into main
10 Years Ago
Added "Particles/Beam"; similar to "Particle\Additive HDR" except with: shadow texture + planar fade + distance fade
10 Years Ago
Boob bones, female cleanup.
10 Years Ago
StatLinker algorithm method selection via reflection in StatCollectionSettingsEditor Default CoreStats in StatCollectionSettings
10 Years Ago
Added MaxSpeed attr
10 Years Ago
fixed all weapon ikhold positions so they work with bonescaling.
10 Years Ago
Material specific melee weapon impacts New plant pick sounds Lots small sound tweaks/polish Mix tweaks
10 Years Ago
merge from main
10 Years Ago
Merge fixes
10 Years Ago
More tweaks & polish
10 Years Ago
merge from main/soundpolish
10 Years Ago
Semi auto rifle sounds
10 Years Ago
Touching some meta files
10 Years Ago
10 Years Ago
Updated launcher
10 Years Ago
Supposed to be commited.
10 Years Ago
Compile fix
10 Years Ago
▍█▌ ▌▌▋▋▊
10 Years Ago
FOR FUCK SAKE bolt material
10 Years Ago
- PM testing
10 Years Ago
* Fixed debugoverlay spamming dedicated server console to oblivion * Added CNavLadder.Get/SetBottomArea( CNavArea ) * Added CNavLadder.Get/SetTopBehindArea( CNavArea ) * Added CNavLadder.Get/SetTopForwardArea( CNavArea ) * Added CNavLadder.Get/SetTopLeftArea( CNavArea ) * Added CNavLadder.Get/SetTopRightArea( CNavArea )
bot
10 Years Ago
Automated Linux Build #164
bot
10 Years Ago
Automated Windows Build #164
10 Years Ago
- Reduced camera shake on starting weapon
10 Years Ago
Sign exploit fixes
10 Years Ago
-mouse cursor doesn't lock into game window anymore, on start. If unhappy, this can be fully reverted (and I can hack in a my-pc only way)
bot
10 Years Ago
Automated Linux DS Build #164
bot
10 Years Ago
Automated OSX Build #165
bot
10 Years Ago
Automated Linux DS Build #165
10 Years Ago
- Stopped basic blaster projectiles going through everything!!!!
10 Years Ago
- Plasma collider tweak
10 Years Ago
StatTypes/StatTypesDrawer enum dancing https://highon.coffee/img/picard-shake-it-so.gif
10 Years Ago
Did what ptrefall said
10 Years Ago
Building again.
bot
10 Years Ago
Automated Windows Build #165
10 Years Ago
Entity stability values are now saved and loaded Stability warmup is much faster (and almost free if values have been saved) Stability refresh is faster (terminates after less iterations) All stability parameters can now be adjusted by admins Stability distance from ground is displayed in the editor
10 Years Ago
- Mission lockoffs
10 Years Ago
Code is compiling after crazy Stat rewrite. Probably broke all data + probably some bugs left + tickables are gone and needs an Effect replacement.
10 Years Ago
Fixed ent command NRE
10 Years Ago
Moving stat type fileds around a bit Added AttributeTypes back in, ext method for setting them via a stat array of primaries
10 Years Ago
Merge fixes
10 Years Ago
Fixed keys.cfg overriding new keys added in keys_default.cfg
10 Years Ago
13066 rollback
10 Years Ago
reference coroutines by IEnumerator because stopping them with the Coroutine class throws errors (300 errors an hour)
10 Years Ago
Branch
10 Years Ago
Fixed NETRCV_ReadBytes returned false on suicide
10 Years Ago
- Added Room and RoomSpawner components to the current Ice Cave rooms - Removed some junk from SpawnLocation - Added Ice Cave enemy pack - Started Ice Cube harvester gameplay code - Rebuilt Ice Cave prefabs
10 Years Ago
CombatAlgorithms is now a static class not asset Added StatChangeParameters, StatScaleParameters Added IStatMinipulator interface implemeneted by params types Added StatMinipulators enum Removed all old Stat related interfaces More work on StatModifiers, removed old order handling etc
10 Years Ago
Quickfix for Stat Modifiers.