201,014 Commits over 4,171 Days - 2.01cph!
Added some sanity checks when opening files
Added Lua string pool for C++->lua gamemode/ent/swep/panel hook names
Automated Linux Build #199
Automated Linux DS Build #199
Automated Windows Build #199
- Started EntityEvents system for reporting events for animation etc
- Big purge of BaseEntity and related dead code
Quality settings tweaked, max lod bias down to 1
CreateClientConVar is meant to be shared because of an old bug
Fixed manual panel painting
Fix typo 'Think' -> 'Tick'
Automated Linux Build #200
Automated Windows Build #200
Automated Linux DS Build #200
Profiler hooks for Condition.Evaluate and Consideration.Score
sv_max_usercmd_future_ticks removed
sv_maxusrcmdprocessticks, sv_maxusrcmdprocessticks_warning added (TF2 stuff)
Fixed exploitable behaviour where sending invalid/no usercommands would cause players to not simulate
Automated Linux Build #201
Automated Windows Build #201
Automated Linux DS Build #201
UI fix for bug report window
added dylan's new effects
added dylans water riple and teleport effects
-Decision Log logs when an interaction/ability 'fails' DM by filtering not finding any hit, rather than DSE.
-little fix in GoalSettings Validate()
Bug reporter fix (why didn't anyone report this!?!?!)
- Added special collision to gates so enemie and projectiles can't pass through
- Added gates to rest of the rooms
- Gate sounds
Close rcon on exception
Fixed some server exception reports not grouping properly
- Increased the speed of game over fade
- Missile sound
space usurper - better mouse focus handling, tutorial levels, etc
-decisionLog logs decisions for currently selected agent when started (if a single one is selcted)
Fixed a condition where saves could get wiped on inproper shutdown
fixed temple court wear shader and texture
Temperature is now an Attribute rather than a Vital, and introduced Body Heat Generation Modifier Attribute. Unit+Temperature's TickTemperature will modify how much heat is lost from exposure to the Ambient Temperature of the Zone/Biome, by modifying change over the delta.
DecisionLog filter / toolbar layout tweaks
- Rooms, turrets, and reduced cam shake
UTF-8 output on Windows SRCDS console
- Removed large rooms from factory tileset
Automated Windows Build #202
road materials updates, textures rework (less noise, better depth)
road meshes simplification and beautification +new, longer segments
FOR FUCK SAKE plasma particle prefab
!A particle scale animation/controller