202,062 Commits over 4,171 Days - 2.02cph!

9 Years Ago
Initial version of MusicManager rework.
9 Years Ago
Dispenser.AddDispensable : support for other systems adding items to a dispenser Machines now only process Items, refactored CanProcess, AddInput, ValueOfInput methods Added MachineProcessSettingsWrapper: allows for per Entity machine FX prefab Machines use VisualFX Added CorpseStates.Cooked, CorpseParameters.MinutesToCook CookCorpse MachineProcess implementation, uses BuildingAttachments system for corpse placement... Unit.Items Unset animator hold bools on RemoveItem CameraModule.GetAverageGroundHeight reverted (was highest...)
9 Years Ago
Merge from main
9 Years Ago
Container/Items cleanup, machine process deposit options
9 Years Ago
VisualFX.Setup scale fix
9 Years Ago
Deleted RCC 2
9 Years Ago
Updated RCC to v3 New driveable lod 1 truck
9 Years Ago
Fixed fire treating all items as valid fuel
9 Years Ago
CookCorpse no longer requires a skinned corpse
9 Years Ago
Updated downforce
9 Years Ago
Removed "IsClearWeatherType" bool etc
9 Years Ago
MusicManager now logs asset name rather than flag enum tags that were showing -1
9 Years Ago
Clear weather now has correct music tag
9 Years Ago
WeatherSettings data refactor to use less classes
9 Years Ago
reworking hex block to have better tesselation and matching up road surfaces
9 Years Ago
should be a big improvement with how players look while holding a bow and being in combat
9 Years Ago
Merge from main
9 Years Ago
Added support for different attachments roles/modes
9 Years Ago
updated anims to rotate arrow once bow is in combat mode
9 Years Ago
CombatAbilitySelectorSettings NRE catch and TODO Corpse attachment carry bool and cooking bool
9 Years Ago
Fixed portrait widget showing when the player selects any entity in the editor
9 Years Ago
Fixed projectiles not finding UnitView in parent of whateverthefucktheyhit.
9 Years Ago
Destroy projectiles when interrupting a ranged attack
9 Years Ago
Projectile trail disabled on setup
9 Years Ago
Unit physics and ragdoll fixes Improved PlayerController interaction
9 Years Ago
Unity b17 shader auto updates
9 Years Ago
Merge from main
9 Years Ago
Fixed revz DX9 whiteout player preview model (RUST-950)
9 Years Ago
Added event music for combat.
9 Years Ago
Minor shader fixes Merged in revz dx9 player preview fix
9 Years Ago
Meat cutting sounds
9 Years Ago
More item pickup/drop ui sounds
9 Years Ago
Added caustics wind scrolling + mat param; default = just enough to be noticeable Added caustics tiling + mat param; default = halved from previous, larger spacing
9 Years Ago
Merged in caustics changes from wrong branch
9 Years Ago
NetworkEntity updates
9 Years Ago
Corpse rotting, fixed cooking time/state management. Material color changes for rotting and cooking Corpse dispenser availablity tied to state Fixed corpse carrying and campfire attachment
9 Years Ago
Fixed PlayerTasksWidget reference widget showing after init (hack) Player's available buildings restricted by InStartingPool flag Fire FX variatnt for campfire with spit
9 Years Ago
Killed activity console logging
9 Years Ago
10ms AI budget
9 Years Ago
10 game seconds per sim tick
9 Years Ago
Dispenser and VisualFX tweaks
9 Years Ago
added muzzlebrake and muzzleboost models / materials / prefabs
9 Years Ago
added 3rd person animations for several weapons ( bolt_rifle / smg / m249 / semi_auto rifle / rocket launcher / pump shotgun ) changed some of the player animations to synch up better with the world model animations fixed attachment points for semi_auto pistol
9 Years Ago
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9 Years Ago
Inland terrain source files
9 Years Ago
missing from last checkin
9 Years Ago
Fixed a bug in EntityManager where we would close the tick simulation gate too early (when post-state ticking last multiple frames).
9 Years Ago
prettttyyyy sure this fixes bugs with animations glitching when exiting inCombat bool mode rotated a bow a little
9 Years Ago
DebugGraph every time the selected debug unit commits to a new goal.
9 Years Ago
bamboo fix