202,062 Commits over 4,171 Days - 2.02cph!
Merged water caustics to main
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Added LOD1 playable prefab
Adding networkentity parenting.
Use queued IMaterialVar for all engine code rather than just Lua userdata - fixes matproxies with multicore rendering
renamed CombatInterrupt to triggerCombatInterrupt and make the human controller go to idle or idlecombat if triggered
Conveyor Belt crane model/LODs/COL/Prefabs
Powerplant & Trainyard update
added being roasted anim to bear (which is the base animal controler) and deer
added isBeingRoasted bool to generic animal controller
Network Entity parenting bugs.
* Added reload_legacy_addons console command
Automated Linux Build #343
Automated Windows Build #343
Added an example tutorial type task that triggers another task upon completion.
Added GoalPlanVariant.IsPlayerCreated
Automated Linux DS Build #343
added collision meshes to hex pieces
Fixed weapon attachments leaking their entities to clients
Reset all AH values on disconnect
Added back Item Find Desire creation when adding a Item Craft Desire
exported reworked city hex blocks , and exported fbx of a test city scene
animated tanning rack with the generic bool isActivated to trigger if it has an animal skin or not
on full import of project noticed these files were missing from plastic (although unused) and there were duplicate models that should be removed to avoid confusion
press T to move scene camera to game camera
Fixed grass splat tints not updating when seasons change
Deleted BuildingSkin, and an unused enum
Fixed terrain asset constantly being modified even when nothing changed
smartobject_test saved without splat paint mode on gg
island 0001 saved without splat paint mode
removed spit from small fire and added to a new big one with the object/transform to attach animals to called AP_MACHINE_PRIMARY
Renamed Attachments to UnitAttachments
BuildingAttachments, CookCorpse boilerplate
merge from main/phys-effects
added meat mesh to rabbit
added roasting and carrying animations to rabit
updated den_03 (rabbit warren) to allow navigation over the top of it so rabbits spawned on top can get off and rebaked island-0001 navmesh
Adding animation parameter options to ItemSettings attachment stuff
Moved some bits around
Building attachments setup in view prefab create / update