202,107 Commits over 4,171 Days - 2.02cph!
Considerations contribution range is now defined on each wrapper, supports negative values
Action wrapper goodness
Fixed interaction settings wrapper being a dick
Added basic implementation of single select controller + follow only camera
commiting new truck with textures
Merge from throwable_weapons
Merge from throwable_weapons
RUST-1074 XP bar covering screen after client stall
Office building models wip
- Added Aggression Attribute
- Updated all Units with Aggression settings from Google Sheets
- Terriotory Consideration Settings now takes Unit's Aggression into account, when calculating confidence / score.
- Morale now takes Unit's Aggression into account, when calculating fear.
- Intruders in Territory now has the condition that target must not be of same species.
Fixed rect selection showing in single unit controller mode
Started work on a more generic tooltip system
Moved crafting to a modal popup with the building button
BuildingMenuWidget becomes UnitCommandsWidget
UI utility and cleanup
Tab to cycle selected tribe member
Updating RustBuild (trying to speed up builds)
Fixed (potential) robocopy stall
sprint is no longer crazy and exhausted wont play at super speed
Added a first iteration of herbivore flock fleeing.
Added teleportpos, printpos, printrot admin console commands
Tweaked disconnect message when exception is thrown
Tweaked LookupShortPrefabName / LookupShortPrefabNameWithoutExtension
Updated missions to show player list
Started cleaning up Combat and splitting into partials
Added animation event timeout to Combat
Fixed TooltipWidget double serialization
Improved TooltipWidget positioning/alignment/anchor handling
Deleted a bunch of old ingame debug UI crap
VicinityEfffect NRE catch