192,982 Commits over 4,049 Days - 1.99cph!

8 Months Ago
DecorSwim fixes
8 Months Ago
Converted HitTest ignoredType to a list, so we can pass multiple types to ignore at once Spraycan sprays won't block interactions anymore unless you're holding a water jug or water bucket with water in it
8 Months Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
8 Months Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
8 Months Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
8 Months Ago
merge from main
8 Months Ago
re-applied 103433 and fixed font merge issues
8 Months Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
8 Months Ago
Add distance check option enum to entity query
8 Months Ago
Add profile markers to FSM
8 Months Ago
Add missing profile markers
8 Months Ago
Add profile markers for parts of the codes that can do traces, path queries and entity queries Remove uses of lambdas in entity queries to avoid subtle allocations
8 Months Ago
Merge from main
8 Months Ago
substracted 103433 (fonts are bricked for some reasons)
8 Months Ago
Fixed RustText in GameUI.Inventory missing font asset bricking the language switch
8 Months Ago
merge from arabic
8 Months Ago
Reverted WaterCamera and TOD_Sky changes (Plastic you piece of shit selecting my hidden changes by default)
8 Months Ago
Various improvements to the legacy text finder window
8 Months Ago
Have wolves use brains queries instead of entity queries
8 Months Ago
Added Translate.GetCurrentCulture to use when formatting numbers RustText localized text formatting
8 Months Ago
Adjusted NotoSans bold font character spacing to avoid the noticeable character overlap when the text alpha is <1 Take into account this spacing when calculating RustText preferred width
8 Months Ago
Converted Backpack, Team UI and Spraycan skin select texts to RustText Also fixed truncated texts in some languages
8 Months Ago
Converted Sleeping bag rename, Sleeping screen and map Sleeping bag cluster texts to RustText
8 Months Ago
Converted crafting menu texts to RustText
8 Months Ago
added 4k cinematic textures for HCR
8 Months Ago
removed HCR cinematic textures
8 Months Ago
Fix missing using statement on server
8 Months Ago
Fix compiler complaining about unused serialized variables when they are server only
8 Months Ago
cinematic 4k textures for HCR
8 Months Ago
New vendor refreshes item selection (every 60s right now for testing) Happens regardless of whether the vendor is alive or not
8 Months Ago
Fixed characterWorldCollider being enabled on the DPV on initial spawn. Removed unnecessary double-up inertiaTensor code.
8 Months Ago
Fixed DPV jitter after mount -> dismount cycle. Manually set inertia tensor - turning the character collider on and off was drastically changing it, causing the bad behaviour
8 Months Ago
Don't show map marker for water well NPC
8 Months Ago
Reduced base DPV buoyancy
8 Months Ago
First pass on a shopkeeper NPC in the water well (only on D variant right now) Can be killed by players, will not drop any loot Will respawn after 30-60 minutes Shop is inaccessible while the shopkeeper is dead (so please be nice) Some minor shopkeeper cleanup, converted a generic flag into a named const flag for better tracking and invisible vending machines no longer need to do a Vis.Entities every time they sell something or look at the player
8 Months Ago
Merge main -> DPV
8 Months Ago
Fixed card table NRE on player dismount when table is destroyed
8 Months Ago
Fixed card table NRE on player dismount when table is destroyed
8 Months Ago
Bubble in-motion fixes. Work prefab cleanup.
8 Months Ago
Adjusted screen albedo texture for better contrast in different lighting conditions.
8 Months Ago
Underwater reverse FX
8 Months Ago
Added 1 - 2 food cache spawners to water wells b,c,d,e
8 Months Ago
Set up prefabs and first pass on loot table (mixture of high quality food and teas)
8 Months Ago
Scene backups
8 Months Ago
Merge from main
8 Months Ago
Unsaved, thanks plastic
8 Months Ago
Clean up food cache prefabs (correct mesh LOD settings, removed unneeded colliders, added RendererBatch to pickle jars) Move Food Cache folder to Prefabs/Misc/Food Crate (as this is not a deployable)
8 Months Ago
Merge from Food_Cache
8 Months Ago
Removed gibbable script on DPV world model
8 Months Ago
added dpv gibs, added to prefabs, working on deployed but not w_ at the moment