193,571 Commits over 4,079 Days - 1.98cph!

11 Years Ago
updated hammer vm source anims
11 Years Ago
changes to hammer anim controller
11 Years Ago
Added hit anim for hammer when building
11 Years Ago
Home time.
11 Years Ago
Renamed GameAPI.lua to premake4.lua
11 Years Ago
Renamed GameAPI.lua to premake4.lua
11 Years Ago
Added premake4 script.
11 Years Ago
Added premake4 script.
11 Years Ago
Finished cleaning project.
11 Years Ago
Finished cleaning project.
11 Years Ago
Removed visual studio files.
11 Years Ago
Removed visual studio files.
11 Years Ago
Removed compiled binaries.
11 Years Ago
Removed compiled binaries.
11 Years Ago
Added word wrapping to the BudgetBoy.Text class.
11 Years Ago
Added word wrapping to the BudgetBoy.Text class.
11 Years Ago
New spline with arc per section.
bot
11 Years Ago
VPK Build 97
bot
11 Years Ago
LinuxDS Build 99
11 Years Ago
Another possible fix.
11 Years Ago
Another possible fix.
11 Years Ago
Possible fix for coroutines added to Sequential / Parallel aborting early.
11 Years Ago
Possible fix for coroutines added to Sequential / Parallel aborting early.
11 Years Ago
More work on Behave/AI. Babysteps: reading, watching tutorials, more reading and then some doing.
11 Years Ago
Fixed Parallel / Sequential Add methods, allowed IEnumerator<Awaitable> methods to be used as coroutines.
11 Years Ago
Fixed Parallel / Sequential Add methods, allowed IEnumerator<Awaitable> methods to be used as coroutines.
11 Years Ago
Fixed coroutine method calls not being usable for Parallel/Sequential Add methods.
11 Years Ago
Fixed coroutine method calls not being usable for Parallel/Sequential Add methods.
11 Years Ago
Fixed AI test scene and some AI obstacle gizmos
11 Years Ago
Changed Sequential and Parallel to have more control over how they terminate.
11 Years Ago
Changed Sequential and Parallel to have more control over how they terminate.
11 Years Ago
Fixed forest splat almost never being 0
11 Years Ago
Added alternative constructors for Sequential and Parallel that instruct them to wait for inner awaitables.
11 Years Ago
Added alternative constructors for Sequential and Parallel that instruct them to wait for inner awaitables.
11 Years Ago
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
11 Years Ago
Added Parallel.Add(awaitable) and Sequential.Add(awaitable) methods.
11 Years Ago
Refactored coroutine creation.
11 Years Ago
Refactored coroutine creation.
11 Years Ago
Added terrain.pvt convar to toggle PVT (defaults to true on Windows and false on OS X / Linux)
bot
11 Years Ago
Windows Build 123
11 Years Ago
Fix muzzle for HL2 Pistol worldmodel
11 Years Ago
Fixed a null reference exception in Awaitable.Coroutine.OnUpdate()
11 Years Ago
Fixed a null reference exception in Awaitable.Coroutine.OnUpdate()
11 Years Ago
Fixed a stack overflow in Awaitable.Update()
11 Years Ago
Fixed a stack overflow in Awaitable.Update()
11 Years Ago
Start with only rock Deleted mudpants (no lods, no rig) Increased max size for tshirt, snow jacket textures Changed compression stuff on audio (for performance) Fixed Global Fog being enabled on camera by default (turn on/off when entering/leaving water)
11 Years Ago
Partial (aborted) removal of WaitForCoroutine method.
11 Years Ago
Partial (aborted) removal of WaitForCoroutine method.
11 Years Ago
Added some Random methods to Mathf.
11 Years Ago
Added some Random methods to Mathf.