195,819 Commits over 4,110 Days - 1.99cph!

3 Years Ago
Raise zipline dismount points at water treatment plant, S2P
3 Years Ago
Allow the above-ground WorkCart bogies to pivot
3 Years Ago
Matched the above-ground WorkCart controls colour to the exterior (similar to the red variant)
3 Years Ago
Added above-ground WorkCart prefab variant. Set up different materials on it. Made it save/load.
3 Years Ago
Merge Main -> Rail Network
3 Years Ago
▄▋▇█▊ ▅▇▅▉▊▋▇▆▋█ & ▋▊▊▌▉▉▌█'▄ ▍▍▄ ▍▅▅▇▍▇█ █▅▋ ▅▅▉▌▉▆▌▍ ▄▄▉▆ ▇▇▆▅▅ ▅▅▇▇█▋▅
3 Years Ago
Improved dot product check on chain connections Chain connections are now multi-directional
3 Years Ago
Increased magnet crane yaw speed by 20%
3 Years Ago
Switched magnet crane back to "Normal" animator mode instead of "Animate Physics" on the client. This fixes the slightly jittery yaw movement and makes it absolutely smooth (assuming high framerate). The tradeoff is that it brings back the imperfect sync between the seated driver and the crane. However, with the updated interpolator this seems to be much less of an issue than before.
3 Years Ago
Ziplines can now travel up to 3m higher than their departure point
3 Years Ago
Merge from parent
3 Years Ago
Add ziplinelaunchpoint.report that prints out the total ziplines and some length information (total and average)
3 Years Ago
Merge Main -> MagnetCraneUpdates
3 Years Ago
Merge Rail Network -> Main. Contains two small/safe fixes: - Raised WorkCart end colliders so it doesn't hit some specific configurations of rail. - Fixed floating trains after server restart from AddTrackSpline modifying the original spline (this fix won't work until a server's cache is cleared).
3 Years Ago
Copy the rail spline - fix floating trains after restart
3 Years Ago
Finalizing Satdish island WIP
3 Years Ago
Subtract 70035 - bringing Easter changes back Remove the editor-only [BurstCompile] attribute
3 Years Ago
Push updated clan info to the app so it doesn't need to poll for it
3 Years Ago
Sat island resculpted for the new cliffs
3 Years Ago
LightGroupAtTime can now specify a power source override
3 Years Ago
Fixed junkpiles not spawning scientists since Apex removal.
3 Years Ago
▍▊▌▅▍▆ ▌▄▊ ▍▇ ▍▆▋▌▋▉ ▍▉▍▅▄▇▆▆▄▋ ▅▌█▊▇▄▆▋▄▄█▍▆▄▆▋▇ ▊▋▋▋▊ ▍▋▉▇ █▉▌ ▇▊▍▍█▊▅ ▅▆▄▌▄▄ ▋▋▄▍ ▆▍▍▆▍▉█▆▍▉, ▍▊▄▄▊▊▌ ▊██▄ ▌▇▄▊ ▄▊▍▋▋▌ ▆▋▊▄█ ▉▊█▄█ (▊▉▅▆▉▆ ▄▅ ▇▅▅ ▇▉▍▇▊▍ ▊▌▍ ▉▉▅▋ ▊▍█ ▍▆▅▆▆▇▄█▆ ▅▋▅▌▊▋▇▉)
3 Years Ago
▇▋▋▉▊▉▉▉▆.▌▅▉▅▅▋.▌▆▄█▌▋▇.▌▅▍▅▅▇▄ ▄▉ ▉▌▅ ▊
3 Years Ago
Textures of Dress for Maxime
3 Years Ago
▇▅▇▅▊ ▌▊▉▍▅▊ ▄▌▅▇▊ █▌▇ (▄▉▌██▋)
3 Years Ago
▋▍▊▍ ▆▍▅▄▌ ▋▍▆▅▊
3 Years Ago
merge from main
3 Years Ago
▋▇▆█ ▇▆▆▄▊ ▄█▊▋▉
3 Years Ago
Dress files for Maxime's help on Skinning.
3 Years Ago
▊▅█▊▉ ▋█▄▅ ▉▉▉▄ (██▆█ █▅▇▉ ▅▆▄▄ ▇█▋▉ ▋▆▅▆▍▉ ▉▄▆▌█▋▌▍▄)
3 Years Ago
▄▄▉▅ ▇▊▇ ▉▆▍▇▄ ▅▌▉▌▉▅▍▊▊▇▅▉ ▇▌ ▇█▊▅▊▇█ ▋▄▆▆█▊▉█▍ ▍▆▊▄▆█▋█ (▉▄ █▉ ▋▊▍▍▋▉▆▍▍ ▅▇▄▊ █▋ ▇▊▄██ ▅▋█ ▌▍▇▉▍▊▅▉▊ ▌▌▄█▆ ▇▋▅▆█▄▋▍▊, █▌▋ █▌▉▉ ▄▇▄▅▄ ▄█ ▄▇ ▇▋▉▊▆▋█ ▇▄▇▇▇▅▋ ▋▊▍▇▍▊)
3 Years Ago
State reworking/reorder
3 Years Ago
Satdish island WIP
3 Years Ago
manifest
3 Years Ago
render library underflow warnings are now non halting Lua errors Fixed cam.End crashing when used without cam.Start first (will throw Lua error) Try to end cam.Start calls that are left unended each frame (will display warnings in console when this happens)
3 Years Ago
spawn pop setup
3 Years Ago
Added NPC:GetKnownEnemyCount - includes "danger position enemy" Added NPC:GetKnownEnemies, NPC:IgnoreEnemyUntil, NPC:GetTimeEnemyLastReacquired, NPC:GetLastTimeTookDamageFromEnemy, NPC:MarkTookDamageFromEnemy
3 Years Ago
Fixed binary module OS specific errors for non latin alphabets on Windows
3 Years Ago
Increase the max number of teammates that the map can display to 40 (was 16)
3 Years Ago
Art drop
3 Years Ago
Some alignment fixes Fixed a material regression
3 Years Ago
Save cookies on Lua state shutdown
3 Years Ago
merge from main
3 Years Ago
More proc gen tweaks
3 Years Ago
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3 Years Ago
Fixed PhysObj.SetInertia causing unexpected behavior when used on frozen phys objects or with invalid values
3 Years Ago
Merge from parent
3 Years Ago
Improved animated ease in when mounting a zip line, player rotation should look less awkward
3 Years Ago
Merge from main
3 Years Ago
Stop error when opening a vending machine from the marketplace screen with missing merchandise info (still shows an empty slot, but at least it won't disconnect the client)