193,508 Commits over 4,079 Days - 1.98cph!

5 Years Ago
Always save config when exiting the game
5 Years Ago
Only allow boost in forward direction and only if we are not recovering from previous boost
5 Years Ago
Enabled forward mode and shadow mask mode in a few shaders
5 Years Ago
[D11] PFX material updates
5 Years Ago
[D11] Particle materials updated with HDRP/Custom shaders
5 Years Ago
Fixed prefab
5 Years Ago
[D11][#3051] Added sound effect for starting to split a stack of items [#3564] Fixed issue with kick player popup not telling you who you are kicking
5 Years Ago
Removed a bunch of pre-existing code related to growth and growthAge which isn't needed.
5 Years Ago
Undo ignoreZ and alphatest changes to Effect Rings as they cause unwanted behavior
5 Years Ago
[D11] Process of changing Compression Quality on Icons from 50 to 85 - Set 3
5 Years Ago
[D11] Reset default rustworks
5 Years Ago
[D11] Define Fix
5 Years Ago
Removed a bit of unused code
5 Years Ago
Rebuild optimisation
5 Years Ago
[D11] Ore material updates.
5 Years Ago
[D11] Hemp Material Update and LODing
5 Years Ago
Get rid of certain start up cvar console warnings to match main branch
5 Years Ago
Range level initial build Oasis backup
5 Years Ago
[D11] Define Fix
5 Years Ago
[D11] Added convar for switching rustworks environment
5 Years Ago
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5 Years Ago
[D11] Process of changing Compression Quality on Icons from 50 to 85 - Set 2
5 Years Ago
Scene fix
5 Years Ago
Metas
5 Years Ago
Scene & mat
5 Years Ago
Test Files
5 Years Ago
Deleted temp files
5 Years Ago
Show current stage name and progress on crosshair UI. UI tweaks. Additional farming save file with potatoes at fruiting stage, to save my sanity.
5 Years Ago
Fixed particle shader lighting
5 Years Ago
Prefab setup
5 Years Ago
Backup
5 Years Ago
merge from main
5 Years Ago
[D11] Process of changing Compression Quality on Icons from 50 to 85 - Set 1
5 Years Ago
Additional particle shader options
5 Years Ago
Prefab updates
5 Years Ago
[D11] Define Fix
5 Years Ago
[D11] PFX material updates
5 Years Ago
Fixed capsule DDraw being inverted at times
5 Years Ago
Fixes and additions to particle shader
5 Years Ago
Fixed ring road not having any vertical smoothing applied (was overwritten after roadside monument placement)
5 Years Ago
Barren map scene updates
5 Years Ago
Only attempt to generate ring road on 3k map or larger
5 Years Ago
Cull river and road meshes at 1000m
5 Years Ago
[D11] Added caching for waitForSecondsRealTime from the FP build. Also added debug option for cycling through tips for QA see 3554
5 Years Ago
[D11][UI] Removed map marker GC allocs, [#3034] Fixed options making select noise when trying to select option
5 Years Ago
Moving the Culture info to the Translate class for reusability.
5 Years Ago
[D11] Updated Shaders and fixed missing texture references in several PFX materials
5 Years Ago
Yield value increases during the fruiting stage, includes yield gene modifiers. Placeholder values. Show the yield and current stage info on crosshair info.
5 Years Ago
[D11] Resetting GenerateRoadLayout Meshoffset to 0f. Any value above that seems to drastically raise the height of the roads.